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Showing results 176 to 200 of 500
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Posts Made By:
Val
Forum:
Space Empires: IV & V
October 10th, 2002, 06:07 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
The next patch is going to be a bit on the large side, Simon sent me some incredible BMPs fpr various events, intel and facilities. Then there are the new shipsets coming for the Abbai and Pak'ma'ra...
Forum:
Space Empires: IV & V
October 10th, 2002, 05:56 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF
Glad you like what you see so far, though all I really did was take your DoGA files and do a little recolour job, along with a few perspective changes. Also added those outrider pods to the...
Forum:
Space Empires: IV & V
October 10th, 2002, 04:53 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Yeah, I do want to link troop experience/training to research. I thought in Gold there was a way to link Mounts to tech level researched, yes? That was the original goal of that. Plus, the Elites...
Forum:
Space Empires: IV & V
October 9th, 2002, 05:52 AM
Replies:
7
Fighter Bay Armor Type
Views:
2,119
Posted By
Val
Re: Fighter Bay Armor Type
A bit late on this, but:
In the B5 Mod, there are two types of 'external' fighter mounts that make use of the armor idea. The External Fighter Rail and the Launch Catapult.
The armor ability...
Forum:
Space Empires: IV & V
October 8th, 2002, 06:33 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I must be smoking something, I have not yet posted 1.49.32.
But, the adjustments to 1.49.32 will be pretty much graphics, so we should be able to forge ahead without any issues.
[ October 09,...
Forum:
Space Empires: IV & V
October 7th, 2002, 05:02 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Lighthorse
If it isn't too much trouble, yes keep track of it and send me a text file if you can, thanks http://forum.shrapnelgames.com/images/icons/icon7.gif
IF
Dang, that was something I...
Forum:
Space Empires: IV & V
October 4th, 2002, 10:29 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone-
Told you Nomor was the man to ask for solid B5 facts http://forum.shrapnelgames.com/images/icons/icon7.gif
Vree have some great weapons, all that AntiMater stuff!!
Fyron-
Yeah, I...
Forum:
Space Empires: IV & V
October 4th, 2002, 03:19 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Yeah, 32 includes changes to the racial traits file.
Forum:
Space Empires: IV & V
October 3rd, 2002, 02:39 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
149-31a.zip (http://forum.shrapnelgames.com/newuploads/1033648632.zip)
There you go, fixed those two mistakes http://forum.shrapnelgames.com/images/icons/icon7.gif
For the test you should...
Forum:
Space Empires: IV & V
October 2nd, 2002, 07:01 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone-
Dude! Where did you get the Jumpgate animation? Do you have a better quality one? I've been looking for one for EVER to add to the mod in place of the create wormhole animation.
...
Forum:
Space Empires: IV & V
October 2nd, 2002, 05:55 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone -
Yeah, those extra pics will be in 1.49.32, just haven't had the time to polish them up.
The 'big pics' should have been in previous releases, is anyone is having that issue? If so,...
Forum:
Space Empires: IV & V
October 2nd, 2002, 07:10 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Posted the update to the PBW page as well. Will also send to Rambie (along with my overdue turn).
Forum:
Space Empires: IV & V
October 2nd, 2002, 06:52 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Yeah, tried to balance out the Vorlon's a bit by making them need more organics http://forum.shrapnelgames.com/images/icons/icon7.gif
Some notes for the game:
1 - I think anyone who has...
Forum:
Space Empires: IV & V
October 2nd, 2002, 05:01 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
- Back again, didn't get my promised day off on Saturday, in fact they were talking about firing the project manager so we wound up working harder to make sure everthing he let slip got back on...
Forum:
Space Empires: IV & V
September 28th, 2002, 06:14 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
If I don't get the Drakh done in time, would Tesco be interested in the Centauri?
Forum:
Space Empires: IV & V
September 28th, 2002, 03:35 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I have the Drakh weapons in process, but don't know if I'll finish them this weekend or not - still been working like a dog http://forum.shrapnelgames.com/images/icons/icon9.gif
The Narn...
Forum:
Space Empires: IV & V
September 26th, 2002, 05:07 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Excellent! Thanks for tracking 'em down for me!!!!
Forum:
Space Empires: IV & V
September 26th, 2002, 02:51 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Altough the Narns don't have Teeps, they can hire comercial ones. At the time of the show that they were talking about using them, they were putting them on all sorts of ships for all races. But...
Forum:
Space Empires: IV & V
September 25th, 2002, 11:05 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Timstone:
I type some replies on the forum during working hours, the boss doesn't mind 'cause of the sheer amount of hours I am here and because I don't abuse it. I don't actually do any of the...
Forum:
Space Empires: IV & V
September 25th, 2002, 06:45 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
PF, can you resend me your address, I'm going to copy the Mod Music CD for you this weekend too http://forum.shrapnelgames.com/images/icons/icon7.gif
Forum:
Space Empires: IV & V
September 25th, 2002, 05:39 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Post all your 'updated' AI by Friday night if you can http://forum.shrapnelgames.com/images/icons/icon7.gif
I'm out!
Forum:
Space Empires: IV & V
September 25th, 2002, 05:35 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
I'm hoping to get it done this weekend, I actually took some time off http://forum.shrapnelgames.com/images/icons/icon7.gif So maybe start PBW next week one day? Wednesday to be safe?
Forum:
Space Empires: IV & V
September 25th, 2002, 05:31 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Always a quick reply from you http://forum.shrapnelgames.com/images/icons/icon7.gif
Hope we don't lose you to that other game for too long!
I'm outta here for tonight (leaving work now...
Forum:
Space Empires: IV & V
September 25th, 2002, 05:24 AM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
The LNAW could potentially be the most horendous AI, as the racial techs are covered for 6 or so races!
I've updated a few of the Neutral AIs as time went by, also have a slightly diffrent Hyach...
Forum:
Space Empires: IV & V
September 24th, 2002, 06:41 PM
Replies:
5,004
Babylon 5 Mod
Views:
630,546
Posted By
Val
Re: Babylon 5 Mod
Ok, I'm taking off this Saturday Morning, so I will make a concentrated effort to finish off the Vorlon and Brakiri weapons, plug in all of PF's and my AI, Simon's latest speech and gen files and...
Showing results 176 to 200 of 500
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