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Showing results 176 to 200 of 248
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Posts Made By:
ColdSteel
Forum:
Space Empires: IV & V
February 3rd, 2001, 12:56 AM
Replies:
15
3D modeling
Views:
3,987
Posted By
ColdSteel
Re: 3D modeling
You can get Moray, which works as a frontend for POV-Ray. Its shareware so you can download it and try it out and see how you like it. It's not very expensive compared to a lot of the others out...
Forum:
Space Empires: IV & V
February 2nd, 2001, 03:51 AM
Replies:
3
Question on Analyzing Ships for Tech
Views:
1,071
Posted By
ColdSteel
Re: Question on Analyzing Ships for Tech
Okay, thanks, I thought it might be something like that.
Forum:
Space Empires: IV & V
February 2nd, 2001, 02:56 AM
Replies:
3
Question on Analyzing Ships for Tech
Views:
1,071
Posted By
ColdSteel
Question on Analyzing Ships for Tech
My intelligence operatives, at great risk to their own skins, were able to incite the crew of a Cue Cappa light cruiser ship to revolt and throw off the yoke of their oppressive masters.
Running...
Forum:
Space Empires: IV & V
February 1st, 2001, 03:17 AM
Replies:
24
Shipsets from UniversalShipYards....
Views:
4,800
Posted By
ColdSteel
Re: Shipsets from UniversalShipYards....
Mephisto, you was robbed.
Forum:
Space Empires: IV & V
February 1st, 2001, 03:15 AM
Replies:
24
Shipsets from UniversalShipYards....
Views:
4,800
Posted By
ColdSteel
Re: Shipsets from UniversalShipYards....
I think the Baron said those XXX ships were designed by "Joe Schmoe". Can't pin nothin' on him. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Anyway, the Baron's point is well taken....
Forum:
Space Empires: IV & V
February 1st, 2001, 01:48 AM
Replies:
24
Shipsets from UniversalShipYards....
Views:
4,800
Posted By
ColdSteel
Re: Shipsets from UniversalShipYards....
This is a good chance to ask some questions on this topic that have been bugging me.
I'm a programmer so the very first thing I wanted to mess with when I started to create my own race was the...
Forum:
Space Empires: IV & V
February 1st, 2001, 01:29 AM
Replies:
30
Traitor
Views:
6,503
Posted By
ColdSteel
Re: Traitor
I've been following MOO3 and my take is that it will have some serious glitz in the looks department and resemble MOO2 not at all in the gameplay department. Yet another doomed attempt in the making...
Forum:
Space Empires: IV & V
January 31st, 2001, 04:46 AM
Replies:
43
The neutral challenge
Views:
5,787
Posted By
ColdSteel
Re: The neutral challenge
Okay, so why doesn't someone experiment with setting this "house rules" game type up just right, in a perfect start location, and then save the game every x number of turns as they play. If it turns...
Forum:
Space Empires: IV & V
January 31st, 2001, 01:36 AM
Replies:
8
mods ?????
Views:
1,653
Posted By
ColdSteel
Re: mods ?????
I should add that I think the mods that only affect the races (like Mephisto's) are the ones least likely to have compatibility problems with the next patch. That said, if MM adds new data settings...
Forum:
Space Empires: IV & V
January 31st, 2001, 01:31 AM
Replies:
8
mods ?????
Views:
1,653
Posted By
ColdSteel
Re: mods ?????
The next patch will allow you to install the mods and switch between them without touching the original SE4 files. If you feel uncomfortable overwriting the original files just wait a little while...
Forum:
Space Empires: IV & V
January 30th, 2001, 02:23 AM
Replies:
23
Too many planets
Views:
4,177
Posted By
ColdSteel
Re: Too many planets
What everyone here seems to be forgetting is one of the classic sci fi themes. That is to say, wholesale genetic alteration to fit extreme planetary conditions. Waterworld? Gillmen. Heavy gravity?...
Forum:
Space Empires: IV & V
January 30th, 2001, 12:52 AM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem
SunDevil, So the Mega Evil setting for each race is really just a racial ME anger setting? That does makes sense otherwise why have them all set exactly the same. Well, that certainly does make my...
Forum:
Space Empires: IV & V
January 29th, 2001, 04:18 AM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem
Okay, I sent these suggestions to MM so we'll see what happens.
Forum:
Space Empires: IV & V
January 28th, 2001, 06:11 PM
Replies:
6
Sats not being launched in combat
Views:
1,330
Posted By
ColdSteel
Re: Sats not being launched in combat
Well, they won't launch by themselves when you're attacked. You have to launch them yourself prior to that turn with the "launch" command. They have to be in orbit to do you any good at all. On the...
Forum:
Space Empires: IV & V
January 28th, 2001, 06:06 PM
Replies:
6
Modder warning - potential range check errors
Views:
1,469
Posted By
ColdSteel
Re: Modder warning - potential range check errors
These aren't really bugs. All programs use tables or subscripts to store game information. Those have finate sizes. There are also defined maximum sizes for other variables used to manuipulate and...
Forum:
Space Empires: IV & V
January 28th, 2001, 04:36 PM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem
The suggestion I made here would only only fix what I feel is a very abrupt and artificial feeling transition to the Mega Evil Empire AI state. It would smooth that transition out some and better fit...
Forum:
Space Empires: IV & V
January 28th, 2001, 07:14 AM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem
Hmmm, well how about military alliances then? That would seem to make sense when going against a common enemy.
Forum:
Space Empires: IV & V
January 28th, 2001, 02:36 AM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem
Of course, this might have already been suggested in an earlier topic that I missed? If that's so, then I apologize for dredging it back up.
If that's not it, am I missing something else obvious?...
Forum:
Space Empires: IV & V
January 27th, 2001, 10:50 PM
Replies:
17
Proposed Solution to Mega Evil Empire Problem
Views:
3,001
Posted By
ColdSteel
Proposed Solution to Mega Evil Empire Problem
I have an idea that might fix what I think is a problem with the Mega Evil Empire settings. Why do I think it's currently a problem? Well, here's been my experience with SE4 to date:
Your playing...
Forum:
Space Empires: IV & V
January 27th, 2001, 04:34 PM
Replies:
158
Up to date beta patch info..
Views:
29,360
Posted By
ColdSteel
Re: Up to date beta patch info..
Thank you, Aaron. http://www.shrapnelgames.com/ubb/images/icons/icon10.gif I think mods will now be much easier to package, install and manage thanks to change #31 listed under v1.20. Can't wait.
Forum:
Space Empires: IV & V
January 26th, 2001, 02:36 AM
Replies:
8
Using Intelligence to Cripple human opponent
Views:
1,811
Posted By
ColdSteel
Re: Using Intelligence to Cripple human opponent
Why is it that you get new tech when you capture ships but get no new facility tech when you capture a planet?
I know this was in MOO/MOO2. Strange that SE4 doesn't have it. Anybody know if they...
Forum:
Space Empires: IV & V
January 26th, 2001, 02:24 AM
Replies:
12
Isn't This Game Great!!!!!!!
Views:
3,293
Posted By
ColdSteel
Re: Isn\'t This Game Great!!!!!!!
Raynor, I'm with you. I too bought Imperium Galactica a while back but never finished my first game. I was bored to tears by it. That and I just couldn't stand what they called "tactical combat"...
Forum:
Space Empires: IV & V
January 25th, 2001, 01:02 AM
Replies:
7
Mod Pack 1.0 Compatibility with v1.20?
Views:
1,782
Posted By
ColdSteel
Re: Mod Pack 1.0 Compatibility with v1.20?
Thanks guys. Sounds like I can install the mod pack and play without having to worry about reinstalling the game when the patch comes out.
Also, just wanted to say thanks to those that did all...
Forum:
Space Empires: IV & V
January 24th, 2001, 01:42 AM
Replies:
7
Mod Pack 1.0 Compatibility with v1.20?
Views:
1,782
Posted By
ColdSteel
Mod Pack 1.0 Compatibility with v1.20?
I just downloaded the new Mod Pack and can't wait to try it out. However, I don't want to have any problems installing the next SE4 patch due out pretty soon (I think) and getting it to run right.
...
Forum:
Space Empires: IV & V
January 24th, 2001, 01:12 AM
Replies:
10
What's the status on the latest patch?
Views:
2,086
Posted By
ColdSteel
Re: What\'s the status on the latest patch?
Good luck getting an answer.
I floated a similar topic yesterday with no results. We may just have to wait. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Showing results 176 to 200 of 248
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