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Search: Posts Made By: ColdSteel
Forum: Space Empires: IV & V February 3rd, 2001, 12:56 AM
Replies: 15
Views: 3,987
Posted By ColdSteel
Re: 3D modeling

You can get Moray, which works as a frontend for POV-Ray. Its shareware so you can download it and try it out and see how you like it. It's not very expensive compared to a lot of the others out...
Forum: Space Empires: IV & V February 2nd, 2001, 03:51 AM
Replies: 3
Views: 1,071
Posted By ColdSteel
Re: Question on Analyzing Ships for Tech

Okay, thanks, I thought it might be something like that.
Forum: Space Empires: IV & V February 2nd, 2001, 02:56 AM
Replies: 3
Views: 1,071
Posted By ColdSteel
Question on Analyzing Ships for Tech

My intelligence operatives, at great risk to their own skins, were able to incite the crew of a Cue Cappa light cruiser ship to revolt and throw off the yoke of their oppressive masters.

Running...
Forum: Space Empires: IV & V February 1st, 2001, 03:17 AM
Replies: 24
Views: 4,800
Posted By ColdSteel
Re: Shipsets from UniversalShipYards....

Mephisto, you was robbed.
Forum: Space Empires: IV & V February 1st, 2001, 03:15 AM
Replies: 24
Views: 4,800
Posted By ColdSteel
Re: Shipsets from UniversalShipYards....

I think the Baron said those XXX ships were designed by "Joe Schmoe". Can't pin nothin' on him. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif

Anyway, the Baron's point is well taken....
Forum: Space Empires: IV & V February 1st, 2001, 01:48 AM
Replies: 24
Views: 4,800
Posted By ColdSteel
Re: Shipsets from UniversalShipYards....

This is a good chance to ask some questions on this topic that have been bugging me.

I'm a programmer so the very first thing I wanted to mess with when I started to create my own race was the...
Forum: Space Empires: IV & V February 1st, 2001, 01:29 AM
Replies: 30
Views: 6,503
Posted By ColdSteel
Re: Traitor

I've been following MOO3 and my take is that it will have some serious glitz in the looks department and resemble MOO2 not at all in the gameplay department. Yet another doomed attempt in the making...
Forum: Space Empires: IV & V January 31st, 2001, 04:46 AM
Replies: 43
Views: 5,787
Posted By ColdSteel
Re: The neutral challenge

Okay, so why doesn't someone experiment with setting this "house rules" game type up just right, in a perfect start location, and then save the game every x number of turns as they play. If it turns...
Forum: Space Empires: IV & V January 31st, 2001, 01:36 AM
Replies: 8
Views: 1,653
Posted By ColdSteel
Re: mods ?????

I should add that I think the mods that only affect the races (like Mephisto's) are the ones least likely to have compatibility problems with the next patch. That said, if MM adds new data settings...
Forum: Space Empires: IV & V January 31st, 2001, 01:31 AM
Replies: 8
Views: 1,653
Posted By ColdSteel
Re: mods ?????

The next patch will allow you to install the mods and switch between them without touching the original SE4 files. If you feel uncomfortable overwriting the original files just wait a little while...
Forum: Space Empires: IV & V January 30th, 2001, 02:23 AM
Replies: 23
Views: 4,177
Posted By ColdSteel
Re: Too many planets

What everyone here seems to be forgetting is one of the classic sci fi themes. That is to say, wholesale genetic alteration to fit extreme planetary conditions. Waterworld? Gillmen. Heavy gravity?...
Forum: Space Empires: IV & V January 30th, 2001, 12:52 AM
Replies: 17
Views: 3,001
Posted By ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem

SunDevil, So the Mega Evil setting for each race is really just a racial ME anger setting? That does makes sense otherwise why have them all set exactly the same. Well, that certainly does make my...
Forum: Space Empires: IV & V January 29th, 2001, 04:18 AM
Replies: 17
Views: 3,001
Posted By ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem

Okay, I sent these suggestions to MM so we'll see what happens.
Forum: Space Empires: IV & V January 28th, 2001, 06:11 PM
Replies: 6
Views: 1,330
Posted By ColdSteel
Re: Sats not being launched in combat

Well, they won't launch by themselves when you're attacked. You have to launch them yourself prior to that turn with the "launch" command. They have to be in orbit to do you any good at all. On the...
Forum: Space Empires: IV & V January 28th, 2001, 06:06 PM
Replies: 6
Views: 1,469
Posted By ColdSteel
Re: Modder warning - potential range check errors

These aren't really bugs. All programs use tables or subscripts to store game information. Those have finate sizes. There are also defined maximum sizes for other variables used to manuipulate and...
Forum: Space Empires: IV & V January 28th, 2001, 04:36 PM
Replies: 17
Views: 3,001
Posted By ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem

The suggestion I made here would only only fix what I feel is a very abrupt and artificial feeling transition to the Mega Evil Empire AI state. It would smooth that transition out some and better fit...
Forum: Space Empires: IV & V January 28th, 2001, 07:14 AM
Replies: 17
Views: 3,001
Posted By ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem

Hmmm, well how about military alliances then? That would seem to make sense when going against a common enemy.
Forum: Space Empires: IV & V January 28th, 2001, 02:36 AM
Replies: 17
Views: 3,001
Posted By ColdSteel
Re: Proposed Solution to Mega Evil Empire Problem

Of course, this might have already been suggested in an earlier topic that I missed? If that's so, then I apologize for dredging it back up.

If that's not it, am I missing something else obvious?...
Forum: Space Empires: IV & V January 27th, 2001, 10:50 PM
Replies: 17
Views: 3,001
Posted By ColdSteel
Proposed Solution to Mega Evil Empire Problem

I have an idea that might fix what I think is a problem with the Mega Evil Empire settings. Why do I think it's currently a problem? Well, here's been my experience with SE4 to date:

Your playing...
Forum: Space Empires: IV & V January 27th, 2001, 04:34 PM
Replies: 158
Views: 29,360
Posted By ColdSteel
Re: Up to date beta patch info..

Thank you, Aaron. http://www.shrapnelgames.com/ubb/images/icons/icon10.gif I think mods will now be much easier to package, install and manage thanks to change #31 listed under v1.20. Can't wait.
Forum: Space Empires: IV & V January 26th, 2001, 02:36 AM
Replies: 8
Views: 1,811
Posted By ColdSteel
Re: Using Intelligence to Cripple human opponent

Why is it that you get new tech when you capture ships but get no new facility tech when you capture a planet?

I know this was in MOO/MOO2. Strange that SE4 doesn't have it. Anybody know if they...
Forum: Space Empires: IV & V January 26th, 2001, 02:24 AM
Replies: 12
Views: 3,293
Posted By ColdSteel
Re: Isn\'t This Game Great!!!!!!!

Raynor, I'm with you. I too bought Imperium Galactica a while back but never finished my first game. I was bored to tears by it. That and I just couldn't stand what they called "tactical combat"...
Forum: Space Empires: IV & V January 25th, 2001, 01:02 AM
Replies: 7
Views: 1,782
Posted By ColdSteel
Re: Mod Pack 1.0 Compatibility with v1.20?

Thanks guys. Sounds like I can install the mod pack and play without having to worry about reinstalling the game when the patch comes out.

Also, just wanted to say thanks to those that did all...
Forum: Space Empires: IV & V January 24th, 2001, 01:42 AM
Replies: 7
Views: 1,782
Posted By ColdSteel
Mod Pack 1.0 Compatibility with v1.20?

I just downloaded the new Mod Pack and can't wait to try it out. However, I don't want to have any problems installing the next SE4 patch due out pretty soon (I think) and getting it to run right.
...
Forum: Space Empires: IV & V January 24th, 2001, 01:12 AM
Replies: 10
Views: 2,086
Posted By ColdSteel
Re: What\'s the status on the latest patch?

Good luck getting an answer.
I floated a similar topic yesterday with no results. We may just have to wait. http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
Showing results 176 to 200 of 248

 
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