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World War II! The 2024 winSPWW2 Upgrade Patch is In!
Tanks! The 2023 winSPWW2 and winSPMBT Upgrade Patches are In!
We've Got Your Six! The 2022 winSPWW2 and winSPMBT Upgrade Patches are In!
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Showing results 176 to 200 of 274
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Posts Made By:
Charles22
Forum:
WinSPWW2
April 3rd, 2007, 09:59 PM
Replies:
17
Insta-rout?
Views:
4,255
Posted By
Charles22
Re: Insta-rout?
I have been playing this or any SP variant for quite a long time, and I tell you it's not the least bit normal, especially for an elite unit. If this were a 30 rate morale unit that "might" be...
Forum:
WinSPWW2
April 3rd, 2007, 12:45 AM
Replies:
17
Insta-rout?
Views:
4,255
Posted By
Charles22
Re: Insta-rout?
Uh-oh, I have a suspicion what may had caused this. This or the prior turn I had accidentally renamed a unit to nothing. For example "E2 " without quotes. The unit which routed was the E2 unit....
Forum:
WinSPWW2
April 3rd, 2007, 12:24 AM
Replies:
17
Insta-rout?
Views:
4,255
Posted By
Charles22
Insta-rout?
Here's one I have never seen before.
I selected an SS infantry platoon in this first battle of the long campaign and fired with it at a scout squad of the Poles. The unit fired and caused no...
Forum:
WinSPWW2
March 22nd, 2007, 01:57 AM
Replies:
4
Reaction Fire Filtering
Views:
1,849
Posted By
Charles22
Re: Reaction Fire Filtering
Okay thanks. So all this does is give the human a further advantage. I guess that's not so bad if you wish to re-create suffering from a hordes attack, and your side is the more highly trained,...
Forum:
WinSPWW2
March 21st, 2007, 09:02 AM
Replies:
4
Reaction Fire Filtering
Views:
1,849
Posted By
Charles22
Reaction Fire Filtering
I know this is really early, but I'm wondering if anybody can tell me just how revolutionary this filtering method is to the game while the enemy has the turn. I plan to find out for myself in...
Forum:
WinSPWW2
March 16th, 2007, 06:26 AM
Replies:
6
Great New Features
Views:
1,772
Posted By
Charles22
Re: Great New Features
Oh, that's the key Andy, I didn't see it linking elsewhere. It's interesting I would see the bit about the AI using it but not that announcement. I had to dredge up that old thread to find that link...
Forum:
WinSPWW2
March 16th, 2007, 02:33 AM
Replies:
6
Great New Features
Views:
1,772
Posted By
Charles22
Re: Great New Features
Here is the place where I found out about this, though I sure didn't see this at home, but then I wasn't trying this link. It sure wasn't in the manual. Perhaps it wasn't meant to be in this winSPWW2...
Forum:
WinSPWW2
March 16th, 2007, 02:09 AM
Replies:
6
Great New Features
Views:
1,772
Posted By
Charles22
Re: Great New Features
Where do you see the opfire options? I thought it was an aid to get players a bit of control over the reactive fire that goes on, particularly when the AI is playing it's turn, but I saw nothing in...
Forum:
WinSPWW2
March 7th, 2007, 04:32 AM
Replies:
8
Spotters - One more from an old WinSPmbt player
Views:
3,260
Posted By
Charles22
Re: Spotters - One more from an old WinSPmbt playe
I wouldn't be too entirely sure that the game is designed to mimic the real WWII. If the AA guns are one of their better units, and they aren't that expensive, I would be buying quite a bit of them...
Forum:
WinSPWW2
February 8th, 2007, 04:43 AM
Replies:
14
Strategy for taking out big AT guns
Views:
5,073
Posted By
Charles22
Re: Strategy for taking out big AT guns
That makes the decision more difficult. I think I shade back towards the 36 then, as it will be needed to bring down at least 3-4 T34's or KV's per battle.
Forum:
WinSPWW2
February 7th, 2007, 02:58 AM
Replies:
14
Strategy for taking out big AT guns
Views:
5,073
Posted By
Charles22
Re: Strategy for taking out big AT guns
vic: Thanks for explaining about the 88's differences. AT first I was going to tell you the 36 is better, and that I indeed do buy it, because I use the gun in limited ways. Typically I might place...
Forum:
WinSPWW2
January 24th, 2007, 02:54 AM
Replies:
10
Armor penetration values
Views:
3,399
Posted By
Charles22
Re: Armor penetration values
I'm not too sure about this game, but SPWAW had other things to help out the accuracy, such as the optics ratings for the guns, so I imagine this game does too.
Forum:
WinSPWW2
January 14th, 2007, 04:26 AM
Replies:
15
opportunity fire
Views:
4,585
Posted By
Charles22
Re: opportunity fire
Woah Nellie! I had no idea that his opfire filtering was a link. Now that ought to make for some intelligent opfire.
Forum:
WinSPWW2
January 13th, 2007, 05:46 AM
Replies:
15
opportunity fire
Views:
4,585
Posted By
Charles22
Re: opportunity fire
Thanks for trying to find the time frame. What is one of the gameplay major differences you guys were trying to change? I mean, it seemed to me there was some bug that you were going to try to fix,...
Forum:
WinSPWW2
January 12th, 2007, 04:53 AM
Replies:
15
opportunity fire
Views:
4,585
Posted By
Charles22
Re: opportunity fire
Any idea when SPWW2 gets the next patch? I have been putting off playing it because I was expecting another patch, and didn't want to restart a long campaign if I did. I'm just hoping the patch comes...
Forum:
WinSPWW2
January 11th, 2007, 03:56 AM
Replies:
15
opportunity fire
Views:
4,585
Posted By
Charles22
Re: opportunity fire
Oh, it's not necessarily a bad thing, in fact from the human POV it made the game more involved and less boring than SPWW2, or at least so it seemed when for a good many months I was playing that...
Forum:
WinSPWW2
January 10th, 2007, 04:46 AM
Replies:
15
opportunity fire
Views:
4,585
Posted By
Charles22
Re: opportunity fire
He may mean in the SPWAW style, which involves the user possibly taking an active part in the target selection when it's the computer's turn, as opposed to the SPWW2 style of the computer controlling...
Forum:
WinSPWW2
December 16th, 2006, 05:35 AM
Replies:
3
Smoke dischargers
Views:
1,983
Posted By
Charles22
Re: Smoke dischargers
I haven't played the game in a while, but I believe if you pull the unit up in the description screen (where it shows armanent and such) that there is a box to check to turn it off and on.
Forum:
WinSPWW2
November 15th, 2006, 04:46 AM
Replies:
28
New Arty Routine
Views:
8,315
Posted By
Charles22
Re: New Arty Routine
BigJim: I see now that you have figured out your problem, and the remedy is all too apparent, but I would like to add just off the cuff that playing a map with the height of 200, adds a whole new...
Forum:
WinSPWW2
November 15th, 2006, 04:28 AM
Replies:
28
New Arty Routine
Views:
8,315
Posted By
Charles22
Re: New Arty Routine
It's a real shame that he over-reacts to when the AI does hit his unseen troops or that he thinks things were as the old SP was, because this game is much better than either.
One of the things I...
Forum:
WinSPWW2
November 12th, 2006, 03:42 AM
Replies:
28
New Arty Routine
Views:
8,315
Posted By
Charles22
Re: New Arty Routine
The only evidence that suppression favors the AI, comes from just giving the AI the side that is less susceptible to it, such as an AI Germany against the USSR or France. Most of my games have been...
Forum:
WinSPWW2
August 11th, 2006, 02:28 AM
Replies:
44
And now ? (WinSP dreams)
Views:
15,362
Posted By
Charles22
Re: And now ? (WinSP dreams)
Yes, well it's somehwat a bit silly to always assume that the weapon of choice can reach into the next hex, but that is how the game is designed it seems. It seems a stronger case could be made that...
Forum:
WinSPWW2
July 31st, 2006, 02:09 AM
Replies:
44
And now ? (WinSP dreams)
Views:
15,362
Posted By
Charles22
Re: And now ? (WinSP dreams)
Ah, good, I had not noticed the difference in the two assault treatments since you mentioned that.
It would seem the only way you could to some degree solve the smoke wall would be to have either...
Forum:
WinSPWW2
July 30th, 2006, 07:32 AM
Replies:
44
And now ? (WinSP dreams)
Views:
15,362
Posted By
Charles22
Re: And now ? (WinSP dreams)
Sorry I'm a bit late for this, but your point number 3 isn't really a point as I see it. Let me explain. Sure it's nor accurate that the smoke is an inpenetrable shield but then again look at SPWAW...
Forum:
WinSPWW2
July 30th, 2006, 07:10 AM
Replies:
4
Engineers clearing own mines/wire/DT's
Views:
2,709
Posted By
Charles22
Re: Engineers clearing own mines/wire/DT\'s
I know I have often did this in various SP games, where I position infantry or engineers beside my mines. It's a great way to destroy armor that gets immobilized for one. For another it makes it...
Showing results 176 to 200 of 274
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