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World War II! The 2024 winSPWW2 Upgrade Patch is In!
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Showing results 176 to 200 of 500
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Posts Made By:
Pyros
Forum:
Campaigns, Scenarios & Maps
March 14th, 2006, 04:54 PM
Replies:
1
Advanced scenario designing using waypoints
Views:
3,318
Posted By
Pyros
Advanced scenario designing using waypoints
When you wish to design an AI Advance or AI Assault with the use of waypoint movement then you need to do a lot of testing, in order to achieve perfect coordination of the AI units movement.
You...
Forum:
Campaigns, Scenarios & Maps
March 13th, 2006, 04:27 PM
Replies:
18
Sticky:
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Views:
69,883
Posted By
Pyros
Re: Google_Earth as a map designing powertool
Yes, a Thermopylae map is almost ready, but we will use it for a German attack vs an ANZAC defense! http://forum.shrapnelgames.com/images/smilies/biggrin.gif
cheers,
Pyros
Forum:
Land of Legends
March 13th, 2006, 04:22 PM
Replies:
6
DEMO version
Views:
4,223
Posted By
Pyros
Re: DEMO version
Thanks!
Pyros
Forum:
Campaigns, Scenarios & Maps
March 13th, 2006, 11:10 AM
Replies:
18
Sticky:
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Views:
69,883
Posted By
Pyros
Re: Google_Earth as a map designing powertool
Sp relief map (orientation of the top left Google picture)
http://www.shrapnelcommunity.com/threads/uploads/364935-relief_map_Thermopylae.JPG
Forum:
Campaigns, Scenarios & Maps
March 13th, 2006, 11:08 AM
Replies:
18
Sticky:
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Views:
69,883
Posted By
Pyros
Re: Google_Earth as a map designing powertool
1:50,000 TOPO map of the Thermopylae region
http://www.shrapnelcommunity.com/threads/uploads/366717-361135-ThermopylaeB.JPG
Forum:
Campaigns, Scenarios & Maps
March 13th, 2006, 11:01 AM
Replies:
18
Sticky:
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Views:
69,883
Posted By
Pyros
Re: Google_Earth as a map designing powertool
Just a couple kilometers before Thermopylae, place of the WW2 battle of Thermopylae.
http://www.shrapnelcommunity.com/threads/uploads/410956-thermopylaeA.JPG
Forum:
WinSPMBT
March 13th, 2006, 10:00 AM
Replies:
5
Ammo Containers in Buildings
Views:
1,892
Posted By
Pyros
Re: Ammo Containers in Buildings
Today was my day off... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
I wish a had more time to analyze an advanced method based on reverse engineering, perhaps another time.
...
Forum:
Land of Legends
March 13th, 2006, 08:05 AM
Replies:
6
DEMO version
Views:
4,223
Posted By
Pyros
Re: DEMO version
Thanks Hiro,
I really like (and miss) the game.
Is the upgrade from DEMO to full version available ONLINE ?
cheers,
Pyros
Forum:
WinSPMBT
March 13th, 2006, 07:53 AM
Replies:
5
Ammo Containers in Buildings
Views:
1,892
Posted By
Pyros
Re: Ammo Containers in Buildings
Cam,
Good question!
No need for modification of the code
During deployment phase,
i) The closest thing to do is to buy ammo cannister and pack mules.
ii) Load the ammo cannisters...
Forum:
Campaigns, Scenarios & Maps
March 12th, 2006, 08:23 PM
Replies:
18
Sticky:
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Views:
69,883
Posted By
Pyros
Free TOPOGRAPHIC PROGRAMS -map designing powertool
Gentlemen,
If you need to design a real topo map and you can't find any topo map, then you may depend on Google_earth for a nice representation of the map elevation.
...
Forum:
Land of Legends
March 12th, 2006, 08:18 PM
Replies:
6
DEMO version
Views:
4,223
Posted By
Pyros
Re: DEMO version
Will these races be selectable?? http://forum.shrapnelgames.com/images/smilies/confused.gif
Gentlemen, prepare for battle... http://forum.shrapnelgames.com/images/smilies/biggrin.gif
Forum:
Land of Legends
March 12th, 2006, 10:47 AM
Replies:
6
DEMO version
Views:
4,223
Posted By
Pyros
DEMO version
Hi,
Can I play online games with the DEMO version?
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
March 9th, 2006, 07:52 PM
Replies:
4
Missions in official relase
Views:
2,646
Posted By
Pyros
Re: Missions in official relase
Maciej,
I believe he means the campaign: "2 PARA Falklands (1982)"
and I am not sure if he has yet been assigned an official campaign slot for this campaign.
cheers,
Pyros
Forum:
WinSPMBT
March 9th, 2006, 05:10 AM
Replies:
6
Any news?
Views:
1,973
Posted By
Pyros
Re: Any news?
Hi,
Yes, it will be released in the same manor as WinSPMBT was.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
March 8th, 2006, 03:05 AM
Replies:
4
ANZAC recruitment for WW2 project
Views:
2,024
Posted By
Pyros
Re: ANZAC recruitment for WW2 project
Thanks Cameronius,
I have sent you a private message, so please follow the instructions.
cheers,
Pyros
Forum:
Campaigns, Scenarios & Maps
March 7th, 2006, 04:20 AM
Replies:
4
ANZAC recruitment for WW2 project
Views:
2,024
Posted By
Pyros
Re: ANZAC recruitment for WW2 project
Thanks gibsonm,
I have sent you an email with further details.
cheers,
Pyros
p.s unfortunately there isn't any Australian flag in the icons
Forum:
Campaigns, Scenarios & Maps
March 6th, 2006, 03:09 PM
Replies:
4
Missions in official relase
Views:
2,646
Posted By
Pyros
Re: Missions in official relase
Hi,
The best course of action would be to submit your scenario/campaign in this forum and then to ask the developers to include your work in the next WinSPMBT patch.
If the developers decide that...
Forum:
Campaigns, Scenarios & Maps
March 6th, 2006, 02:30 PM
Replies:
6
Topography in WinSPMBT maps
Views:
3,479
Posted By
Pyros
Re: Topography in WinSPMBT maps
Concernig the elevation lines:
They start from aprox 400 meters and they go up to 800 meters.
Each line represents 100 meters of altitude elevation.
This means that you may define the map...
Forum:
Campaigns, Scenarios & Maps
March 6th, 2006, 02:16 PM
Replies:
6
Topography in WinSPMBT maps
Views:
3,479
Posted By
Pyros
Re: Topography in WinSPMBT maps
It depends on the size of the GRID that you will define on the map editor.
I personally define a 1,000 meters x 1,000 meters GRID as 20 hexes (horizontal) x 25 hexes (vertical).
******the 25...
Forum:
Campaigns, Scenarios & Maps
March 4th, 2006, 11:46 AM
Replies:
4
ANZAC recruitment for WW2 project
Views:
2,024
Posted By
Pyros
ANZAC recruitment for WW2 project
If anyone is interested in taking part in a WW2 project (campaign) involving ANZAC /threads/images/Graemlins/Flag_NewZeland.gif forces , then please contact me in Pyros@myway.com or just reply here....
Forum:
Campaigns, Scenarios & Maps
March 4th, 2006, 06:35 AM
Replies:
6
Topography in WinSPMBT maps
Views:
3,479
Posted By
Pyros
Re: Topography in WinSPMBT maps
Here is a zoom-in with some additional help.
Extra care should be taken in the various types of terrain that you may find on these mountains/hills.
You can see on the top of one of them the area...
Forum:
Campaigns, Scenarios & Maps
March 3rd, 2006, 06:40 PM
Replies:
6
Topography in WinSPMBT maps
Views:
3,479
Posted By
Pyros
Topography in WinSPMBT maps
Last week I traveled for 3-4 days in central Greece and I thought it would be a good idea to take some photographs of several landscapes.
Here is a picture of a mountain (formation Pindus - where...
Forum:
WinSPMBT
March 3rd, 2006, 02:39 AM
Replies:
8
Scout Helos as FO's
Views:
2,633
Posted By
Pyros
Re: Scout Helos as FO\'s
In the past I have used this method in the LZ X-ray campaign with the difference that the Light Helicopter was not part of any customized artillery formation.
It was a solo unit, still it served...
Forum:
WinSPMBT
March 2nd, 2006, 06:04 AM
Replies:
8
Scout Helos as FO's
Views:
2,633
Posted By
Pyros
Scout Helos as FO\'s
Here is what I propose:
1. Buy a scout (light) helicopter.
2. Buy some artillery.
3. From the scenario editor "assign as new leader" the scout helicopter to the artillery units.
4. From the...
Forum:
WinSPMBT
February 23rd, 2006, 12:58 PM
Replies:
1
Two other questions about the game engine
Views:
1,675
Posted By
Pyros
Re: Two other questions about the game engine
Mustang,
These two questions are very tough to answer...
Concerning the Level 15 hills and their relation to the game mechanism...
You should accept that above every logical routine (in the...
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