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Showing results 201 to 225 of 245
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Posts Made By:
mkr8683
Forum:
WinSPMBT
July 24th, 2011, 10:34 PM
Replies:
13
Thanks and hello
Views:
5,526
Posted By
mkr8683
Re: Thanks and hello
Kartoffel, I see you're from Hampton Roads. Is it still an active navy base? There are three Civil War ship-to-shore battlefields near where I live, at Sabine Pass and Galveston, Texas, and Calcasieu...
Forum:
WinSPMBT
July 22nd, 2011, 01:04 PM
Replies:
13
Thanks and hello
Views:
5,526
Posted By
mkr8683
Re: Thanks and hello
Just looked odd to me.
Forum:
WinSPMBT
July 21st, 2011, 10:57 PM
Replies:
13
Thanks and hello
Views:
5,526
Posted By
mkr8683
Re: Thanks and hello
Um, no.. ?
Forum:
WinSPMBT
July 21st, 2011, 12:42 PM
Replies:
13
Thanks and hello
Views:
5,526
Posted By
mkr8683
Re: Thanks and hello
Does this not sound like the same person?
Forum:
WinSPMBT
July 16th, 2011, 04:25 PM
Replies:
24
Why I love SP and why I hate SP
Views:
11,323
Posted By
mkr8683
Re: Why I love SP and why I hate SP
It would be very cool to allow the human player to select targets for an aircraft in mid-flight. Something similar to the OpFire confirm option in SPWaW - a red line goes from the unit to a target...
Forum:
WinSPMBT
July 14th, 2011, 12:52 AM
Replies:
7
Help creating units graphics
Views:
4,218
Posted By
mkr8683
Re: Help creating units graphics
I farted around with a Star Wars mod early this year and about two years ago. The first one covered the battle of Hoth, and I worked on it while I was in Iraq. Before my laptop permanently ate sh**,...
Forum:
WinSPMBT
June 28th, 2011, 04:00 PM
Replies:
11
Loading small vehicles into big helicopters
Views:
5,745
Posted By
mkr8683
Re: Loading small vehicles into big helicopters
I remember seeing the big Iraqi Army helicopters when I was over there, some kind of gigantic, probably Russian-built thing. The undersides were painted blue and the belly had a big Iraqi flag...
Forum:
WinSPMBT
June 21st, 2011, 05:28 PM
Replies:
22
Poll:
Shped
Views:
10,976
Posted By
mkr8683
Re: Shped
I didn't mean it like that. What I asked Fred for was a program that automatically generated the zoomed-out BMP sets at the correct canvas sizes. Theoretically a user could then place all the BMPs...
Forum:
WinSPMBT
June 21st, 2011, 07:20 AM
Replies:
22
Poll:
Shped
Views:
10,976
Posted By
mkr8683
Re: Shped
I went ahead and emailed Fred, waiting on a response. I corresponded with him a few months back, so he was in good shape at least then. Don, if you guys can simplify the terrain SHP creation process,...
Forum:
WinSPMBT
June 20th, 2011, 07:46 AM
Replies:
22
Poll:
Shped
Views:
10,976
Posted By
mkr8683
Re: Shped
For whatever reason, when editing, say, Battle.shp in SHPED, I could not view the first tile which is a menu screen. None of the menu screens would ever display that way. However, in the case of...
Forum:
WinSPMBT
June 19th, 2011, 04:27 PM
Replies:
22
Poll:
Shped
Views:
10,976
Posted By
mkr8683
Re: Shped
I've been using SHPED for over a decade. So it will load 800x600 screens, does that mean that when editing a menu SHP, we don't have to dump the entire icon with UNSHP.exe, edit the BMP, and then...
Forum:
WinSPWW2
June 13th, 2011, 04:26 PM
Replies:
2
Run Aground?
Views:
2,265
Posted By
mkr8683
Re: Run Aground?
Hi Andy -
I used a tank on purpose. This phenomenon is not really a problem, I just wanted clarification.
Forum:
WinSPWW2
June 13th, 2011, 05:45 AM
Replies:
2
Run Aground?
Views:
2,265
Posted By
mkr8683
Run Aground?
I've been playing with 'naval' units and noticed something interesting. I modded a tank into a ship, with 0 land MPs and 4 water MPs. I apparently got it too close to shore in a -1 water hex, and it...
Forum:
WinSPWW2
June 2nd, 2011, 12:22 PM
Replies:
2
Possible Map Editor Glitch
Views:
1,767
Posted By
mkr8683
Re: Possible Map Editor Glitch
Thanks Don. I promise I'm reading the manuals! :o
Forum:
WinSPWW2
June 2nd, 2011, 01:05 AM
Replies:
2
Possible Map Editor Glitch
Views:
1,767
Posted By
mkr8683
Possible Map Editor Glitch
I haven't seen where this has been addressed before, but when deleting hedgerows from a custom map, random single-hex height-10 hills pop up here and there, and can't be erased by clear terrain....
Forum:
WinSPWW2
May 25th, 2011, 05:52 PM
Replies:
1
Encyclopedia Text Files
Views:
1,702
Posted By
mkr8683
Encyclopedia Text Files
Gentlemen, I'm probably suffering from blindness again, but how does one assign text files to units? Is it done in MobHack, or are the files associated within the program? I searched the help page,...
Forum:
Campaigns, Scenarios & Maps
May 25th, 2011, 02:47 PM
Replies:
3
Terrain Tile Lock?
Views:
3,298
Posted By
mkr8683
Re: Terrain Tile Lock?
Don and Andy, I read the help file, but apparently I missed it. Thank you for your help, gentlemen!
Forum:
Campaigns, Scenarios & Maps
May 18th, 2011, 12:13 PM
Replies:
3
Terrain Tile Lock?
Views:
3,298
Posted By
mkr8683
Terrain Tile Lock?
Is there a way to 'lock' a certain terrain tile, for instance, if I'm creating a map and want to create a cluster of buildings all using the same icon, is there a way to lock it in, rather than...
Forum:
WinSPWW2
April 15th, 2011, 08:31 PM
Replies:
3
Bunker Default Ammo?
Views:
2,574
Posted By
mkr8683
Re: Bunker Default Ammo?
That's exactly what I needed to know. Thanks!
Forum:
WinSPWW2
April 14th, 2011, 08:56 PM
Replies:
3
Bunker Default Ammo?
Views:
2,574
Posted By
mkr8683
Bunker Default Ammo?
Do bunker weapons fire HE by default, even if they're provided with AP? I'm experimenting with custom emplacements, and they only fire HE at AFVs.
Forum:
WinSPWW2
April 14th, 2011, 08:54 PM
Replies:
10
Increasing Unit Limit
Views:
4,486
Posted By
mkr8683
Re: Increasing Unit Limit
I was referring to the map editor.
Forum:
WinSPWW2
April 8th, 2011, 08:40 PM
Replies:
10
Increasing Unit Limit
Views:
4,486
Posted By
mkr8683
Re: Increasing Unit Limit
No I don't have the CD yet, but I plan on it. Doing large battles in pieces will require the cut and paste feature, so I'll need it. But I'll get away with what I can for now.
Forum:
WinSPWW2
April 4th, 2011, 07:01 PM
Replies:
10
Increasing Unit Limit
Views:
4,486
Posted By
mkr8683
Re: Increasing Unit Limit
I was afraid of that, but that's probably what will have to be done. Thanks Cross.
Forum:
WinSPWW2
April 3rd, 2011, 11:22 PM
Replies:
10
Increasing Unit Limit
Views:
4,486
Posted By
mkr8683
Increasing Unit Limit
Is there any way to extend the unit limit per side for a scenario, which is now 400?
Thanks,
Matt
Forum:
WinSPWW2
April 2nd, 2011, 10:15 PM
Replies:
5
Germany vs. US Map Sides
Views:
2,406
Posted By
mkr8683
Re: Germany vs. US Map Sides
Ok, that's understandable. I figured out how to change it, I think.
Showing results 201 to 225 of 245
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