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Search: Posts Made By: llamabeast
Forum: Dominions 3: The Awakening September 18th, 2011, 05:25 PM
Replies: 56
Views: 14,070
Posted By llamabeast
Re: Do you use CBM?

Lots of interesting comments in this thread.

Regarding the "infinite loop" comment, I think that kianduatha's comment does a good job of explaining why that hopefully isn't the case. I think that...
Forum: Dominions 3: The Awakening September 17th, 2011, 07:39 AM
Replies: 56
Views: 14,070
Posted By llamabeast
Re: Do you use CBM?

People who don't like CBM changes - it's hard for me to consider these issues without knowing what they are. What bits aren't you so keen on?



Hmm, well theme is of course an entirely...
Forum: Scenarios, Maps and Mods September 16th, 2011, 01:24 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.92

Okay, I've updated the zip file so that all the image files are included in the CBM_Sprites folder.

Morla - please try the download again, hopefully it will work this time. :)
Forum: Dominions 3: The Awakening September 16th, 2011, 10:41 AM
Replies: 54
Views: 18,353
Posted By llamabeast
Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Best to put this stuff in the CBM thread really, it's a bit confusing to have the discussion split here as well.

Tir na n'Og, Eriu and Vanheim were genuinely really weak under CB1.84. Did you try...
Forum: Dominions 3: The Awakening September 16th, 2011, 09:31 AM
Replies: 54
Views: 18,353
Posted By llamabeast
Re: Well CBM1.9 is nice, but why no buff for Fomoria??

Don't know what you're referring to Bullock.
Forum: Dominions 3: The Awakening September 16th, 2011, 04:12 AM
Replies: 17
Views: 4,355
Posted By llamabeast
Re: N00b game on llamserver.net we need 6 more players

Basically it's a slightly modified version made specially for the game "YARG3", so not important if you're not playing in that game.
Forum: Scenarios, Maps and Mods September 16th, 2011, 02:56 AM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.92

Oh! That one is my fault! Many apologies, I'll get a patch out ASAP (it won't need a new version number as it's just a graphical change - the mod is pointing to some image files that many people will...
Forum: Dominions 3: The Awakening September 15th, 2011, 10:17 AM
Replies: 17
Views: 4,355
Posted By llamabeast
Re: N00b game on llamserver.net we need 6 more players

The best thing to do now would just be to make a thread on the "Multiplayer and AARs" subforum for people to sign up to.
Forum: Multiplayer and AARs September 15th, 2011, 09:47 AM
Replies: 267
Views: 70,480
Posted By llamabeast
Forum: Scenarios, Maps and Mods September 14th, 2011, 07:16 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.92

sidhos: Have you patched dom3 to the latest version?
Forum: Dominions 3: The Awakening September 14th, 2011, 11:49 AM
Replies: 5
Views: 2,160
Posted By llamabeast
Re: Can't get communion to work

Just to clarify, this is working as designed. The higher paths don't show up.
Forum: Dominions 3: The Awakening September 14th, 2011, 07:47 AM
Replies: 5
Views: 2,160
Posted By llamabeast
Re: Can't get communion to work

It doesn't matter what order they cast Master/Slave in. They can be all jumbled up in any order, it's not important.

Why do you say it doesn't work? I think that the path bonuses to the master(s)...
Forum: Scenarios, Maps and Mods September 13th, 2011, 06:55 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.92

Shatner: Forgot about your typo till just now, sorry. Will be fixed in the next version.
Forum: Scenarios, Maps and Mods September 13th, 2011, 06:46 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.92

Right! Following a few days of feedback, here's another little update release.

CB1.92:

Errors fixed:
Fay Boar protection dropped after recruitment - fixed
Trident from Beyond was W1S1 - meant...
Forum: Scenarios, Maps and Mods September 13th, 2011, 06:02 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.9

Yeah, it's a shame Earth Communion reports back like that, but unfortunately it can't be changed. I decided the slight quirkiness of it was worth it to give Agartha a cool spell.
Forum: Scenarios, Maps and Mods September 13th, 2011, 04:58 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.9

I was looking at R'lyeh pretenders yesterday and came to the same conclusion about the Polypal Mother. I'll give her a little boost. Maybe she needs a big boost, but I'll save that for a later...
Forum: Multiplayer and AARs September 13th, 2011, 04:47 PM
Replies: 121
Views: 30,162
Posted By llamabeast
Re: Myth - EA, CBM 1.91, no diplo - Closed, design pretenders

Hello! Very sorry to mess you around Valerius but I think I will drop out of this one after all. May just be because I'm knackered today, but I think I need to be careful not to overcommit. Really...
Forum: Multiplayer and AARs September 12th, 2011, 09:01 AM
Replies: 176
Views: 41,052
Posted By llamabeast
Re: MA Mod Nation Combined Game - Testing Grounds - Running

Has it been fun, this game? I always like hearing about mod nation games. Does anyone have any feedback for the authors of particular nations?
Forum: Multiplayer and AARs September 11th, 2011, 06:00 PM
Replies: 121
Views: 30,162
Posted By llamabeast
Re: Myth - EA, CBM 1.91, no diplo - Recruiting!

I would be tempted to join this if I were allowed to play R'lyeh - are you set on the no-water-nations thing? No worries if so.
Forum: Scenarios, Maps and Mods September 10th, 2011, 07:03 PM
Replies: 46
Views: 15,168
Posted By llamabeast
Forum: Scenarios, Maps and Mods September 10th, 2011, 04:08 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.9

Thanks!

Unique items are the purple ones (all Const. 8 items are unique).
Forum: Multiplayer and AARs September 10th, 2011, 01:56 PM
Replies: 267
Views: 70,480
Posted By llamabeast
Re: YARG3, non newb MA+ENP2 RAND game. 18 players. Pending nation assignment.

That bug will be fixed in 1.92. Going to wait for the end of the weekend for any other bug reports before I release it. However you can go ahead and design pretenders with 1.91, it wont make any...
Forum: Scenarios, Maps and Mods September 10th, 2011, 06:42 AM
Replies: 19
Views: 9,461
Posted By llamabeast
Re: dom3Editor 0.9.1 released

I meant to say before Larz - thanks very much indeed for this very impressive program.

I've been coding mods for some time so I'm more comfortable staying in text mode. But the error checking from...
Forum: Scenarios, Maps and Mods September 9th, 2011, 06:54 PM
Replies: 509
Views: 199,873
Posted By llamabeast
Re: Conceptual Balance Mod v1.9

Thanks Valerius, interesting comments.

By the way I have just realised I omitted two new spells from the changelog : "Return from Valhalla" for EA Van, and "Return from Hel" for EA Helheim.
Forum: Dominions 3: The Awakening September 9th, 2011, 07:35 AM
Replies: 20
Views: 6,391
Posted By llamabeast
Re: Suggestions for upgrade of AI

CBM greatly improves the arena prize. Makes it worth fighting for.
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