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Posts Made By:
SunDevil
Forum:
Space Empires: IV & V
January 16th, 2001, 05:15 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Has anyone else reworked the ai research files? I would like to see what changes you made. Thanks.
Forum:
Space Empires: IV & V
January 16th, 2001, 05:05 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Here are three files that I have so far edited.
The first is the default ai research files which is reordered into the least expensive projects to the most expensive projects. By doing this you...
Forum:
Space Empires: IV & V
January 15th, 2001, 05:39 PM
Replies:
56
Note from MM - AI MODDERS MUST READ THIS
Views:
7,702
Posted By
SunDevil
Re: Note from MM - AI MODDERS MUST READ THIS
Most suggestions have been covered, great job everyone, one thing that could be helpful is better documentation within the text files for better understanding of how things work, instead of using...
Forum:
Space Empires: IV & V
January 12th, 2001, 09:13 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 12th, 2001, 08:36 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Talenn,
Just describing what you modified and why could give everyone a better understanding of the game's ai. I would definitely want you to sit in and give suggestions and theories because I...
Forum:
Space Empires: IV & V
January 12th, 2001, 08:32 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
Tampa_gamer:
I just did the whole research thing as well.
It took me a total of 10 hours and six pages to write everything down. Anyway what I was thinking was, for the neutral races have them...
Forum:
Space Empires: IV & V
January 12th, 2001, 07:44 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
We need to come up with a standard to use as a base for all future improvements/ modifications. And it seems each mod race that has been created so far, has been all modded in different aspects. We...
Forum:
Space Empires: IV & V
January 12th, 2001, 05:58 PM
Replies:
54
AI Modding Consortium - Please read
Views:
8,233
Posted By
SunDevil
Re: AI Modding Consortium - Please read
I'm in.
Forum:
Space Empires: IV & V
January 12th, 2001, 01:12 AM
Replies:
6
Today the AI improved a lot.
Views:
1,949
Posted By
SunDevil
Today the AI improved a lot.
Just wanted to thank everyone's contribution today in regards to all the new revisions that can be made to the ai. Great job people, I hope we can continue to make the AI better by ourselves.
Forum:
Space Empires: IV & V
January 12th, 2001, 12:58 AM
Replies:
3
Game Settings Data File
Views:
1,347
Posted By
SunDevil
Re: Game Settings Data File
Thank you for answering my "3" questions. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
[This message has been edited by SunDevil (edited 11 January 2001).]
Forum:
Space Empires: IV & V
January 11th, 2001, 11:58 PM
Replies:
21
AI late game Ship Designing problems (turns 100+)
Views:
3,128
Posted By
SunDevil
Re: AI late game Ship Designing problems (turns 100+)
Nevermind. Good work though, I'm glad you figured this out.
Forum:
Space Empires: IV & V
January 11th, 2001, 11:58 PM
Replies:
21
AI late game Ship Designing problems (turns 100+)
Views:
3,128
Posted By
SunDevil
Re: AI late game Ship Designing problems (turns 100+)
Nevermind. Good work though, I'm glad you figured this out.
Forum:
Space Empires: IV & V
January 11th, 2001, 11:44 PM
Replies:
21
AI late game Ship Designing problems (turns 100+)
Views:
3,128
Posted By
SunDevil
Re: AI late game Ship Designing problems (turns 100+)
Two Questions:
1. What file did you edit?
2. Where and why did you put roman numerals next to the engine types.
Thanks.
Forum:
Space Empires: IV & V
January 11th, 2001, 08:53 PM
Replies:
19
Ancient Ruins dud!
Views:
5,164
Posted By
SunDevil
Re: Ancient Ruins dud!
I think the game specifies what kind of research item you will get when the game starts. So you might of already researched it.
Forum:
Space Empires: IV & V
January 11th, 2001, 08:49 PM
Replies:
3
Game Settings Data File
Views:
1,347
Posted By
SunDevil
Game Settings Data File
A couple of questions:
1. Would increasing the scrap ship/unit percentage returned value help the computer reclaim more resources and make it slow down scrapping ships?
2. What is the Create...
Forum:
Space Empires: IV & V
January 11th, 2001, 08:44 PM
Replies:
3
AI Politics Data File
Views:
1,317
Posted By
SunDevil
AI Politics Data File
Couple of questions:
1. Is there a way to make a really passive race? In other words a race that goes about its business and doesn't like to fight at all. They would also make great allies and...
Forum:
Space Empires: IV & V
January 11th, 2001, 06:50 PM
Replies:
21
AI late game Ship Designing problems (turns 100+)
Views:
3,128
Posted By
SunDevil
Re: AI late game Ship Designing problems (turns 100+)
The way the AI goes about researching is a major hinderance to its effectiveness. I'm in the process right now of reworking the whole ai research file to get better results. The problem is not...
Forum:
Space Empires: IV & V
January 11th, 2001, 01:07 AM
Replies:
5
Damn this scraphappy AI!
Views:
1,553
Posted By
SunDevil
Re: Damn this scraphappy AI!
Daynarr,
What design file of yours are you talking about? Thanks.
Forum:
Space Empires: IV & V
January 10th, 2001, 10:23 PM
Replies:
23
Reasons why the AI runs out of resources
Views:
4,693
Posted By
SunDevil
Re: Reasons why the AI runs out of resources
Tomgs,
About the shipyard and military base issue, the reason this is stated is because with the ai planet design there is no real difference between the two formats. The ai shipyards and...
Forum:
Space Empires: IV & V
January 10th, 2001, 08:30 PM
Replies:
1
Ship Component to change Planet Atmosphere?
Views:
1,637
Posted By
SunDevil
Ship Component to change Planet Atmosphere?
Is it possible to make a ship component which would be able to change the atmosphere to the race's specific one? Or even have a second level ice,gas,rock colonization that changes the atmospheres...
Forum:
Space Empires: IV & V
January 10th, 2001, 08:09 PM
Replies:
23
Reasons why the AI runs out of resources
Views:
4,693
Posted By
SunDevil
Reasons why the AI runs out of resources
1. 65 turns into the game AI has not built a single storage facility except for the default homeworld ones.
2. Uses way to many Military and Shipyard colonization designs for planets. Maybe...
Forum:
Space Empires: IV & V
January 10th, 2001, 07:54 PM
Replies:
11
strewth
Views:
2,780
Posted By
SunDevil
Re: strewth
http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
Forum:
Space Empires: IV & V
January 10th, 2001, 07:52 PM
Replies:
8
Does the AI use boarding parties??
Views:
2,250
Posted By
SunDevil
Does the AI use boarding parties??
Just wanted to know.
Forum:
Space Empires: IV & V
January 9th, 2001, 09:37 PM
Replies:
4
AI_Construction_Facilities.txt
Views:
1,952
Posted By
SunDevil
Re: AI_Construction_Facilities.txt
I think I've figured out a way to do this. I'll keeping testing make sure.
Forum:
Space Empires: IV & V
January 9th, 2001, 07:39 PM
Replies:
4
AI_Construction_Facilities.txt
Views:
1,952
Posted By
SunDevil
AI_Construction_Facilities.txt
I had a couple of questions regarding this file.
1.Does the Last two lines (Facility 23) really ask to construct generate 100 mineral facilities.
2.If yes to question 1, does this option ever...
Showing results 201 to 225 of 247
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