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Showing results 201 to 225 of 294
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Posts Made By:
Seawolf
Forum:
Space Empires: IV & V
November 17th, 2000, 08:55 PM
Replies:
9
All My Friends
Views:
2,332
Posted By
Seawolf
Re: All My Friends
Taqwus,
Did you set the computer players with a bonus? If you finding th egame to easy raise difficulty as well as AI player bonus and see what happans.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 17th, 2000, 06:26 PM
Replies:
18
How do you stop Rioting?
Views:
4,471
Posted By
Seawolf
Re: How do you stop Rioting?
Happiness is determine by what type of race you are. IE if your race is bloodthristy then they want fighting etc. To make planets happy you need to remove the troops! Nothing reminds populations that...
Forum:
Space Empires: IV & V
November 17th, 2000, 06:23 PM
Replies:
3
Is There A Minister to Upgrade Designs?
Views:
1,984
Posted By
Seawolf
Re: Is There A Minister to Upgrade Designs?
Not of update just ship design.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 17th, 2000, 04:32 PM
Replies:
22
Planetary bombardment(genocide)
Views:
4,490
Posted By
Seawolf
Re: Planetary bombardment(genocide)
Kev,
Why is this a flaw?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 17th, 2000, 04:28 PM
Replies:
9
All My Friends
Views:
2,332
Posted By
Seawolf
Re: All My Friends
Lint,
Not a certain score but when a player's points exceeds the other AI players points by a certain amount. And this option can be shutoff. FYI MM is fixing this as we speak.
...
Forum:
Space Empires: IV & V
November 17th, 2000, 12:29 AM
Replies:
2
Don't forget about massive mounts!
Views:
1,708
Posted By
Seawolf
Re: Don\'t forget about massive mounts!
Forget about different mounts and you can forget about winning the game. It that simple folks.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 17th, 2000, 12:18 AM
Replies:
10
In what folder
Views:
2,810
Posted By
Seawolf
Re: In what folder
Danny,
Don't set higher 2000 is absoult max I think for the game. Anyhting higher should corrupt it, why you need more than 2000 anyway?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 17th, 2000, 12:17 AM
Replies:
10
Shielded fighter tactics, a new secret weapon???
Views:
4,401
Posted By
Seawolf
Re: Shielded fighter tactics, a new secret weapon???
Another point with fighters, you determine the number of fighters in a group. If you fighting a enemy with low combat sensors he can only fire at 1 or 3 targets per ship. make multi small Groups of...
Forum:
Space Empires: IV & V
November 16th, 2000, 11:47 PM
Replies:
3
Display Problems
Views:
2,244
Posted By
Seawolf
Re: Display Problems
I'm not sure but can't you in WIn 95 and higher set up multiconfigs so thqt when you play the game it will load up under the lower res?
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 11:38 PM
Replies:
9
3D Graphics?
Views:
3,656
Posted By
Seawolf
Re: 3D Graphics?
Danny,
any idea how much addiional code would be needed to go 3 dimentional in combat? A LOT!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 11:25 PM
Replies:
22
Planetary bombardment(genocide)
Views:
4,490
Posted By
Seawolf
Re: Planetary bombardment(genocide)
NO that a rotten idea. In a game where we can terraform planets it makes no sense to need ground troops to take a planet over. Besides what if a oxygen breather takes over a methane planet? IMHO
...
Forum:
Space Empires: IV & V
November 16th, 2000, 07:21 PM
Replies:
5
patch?????
Views:
2,855
Posted By
Seawolf
Re: patch?????
It will be done when it is done. MM went nuts when the game sold out so early. give them time we want quality not a rush job
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 07:15 PM
Replies:
11
Bug in Fleet Stategic Combat
Views:
3,743
Posted By
Seawolf
Re: Bug in Fleet Stategic Combat
Bog that must be a big maintiance cost for that kind of fleet
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 07:12 PM
Replies:
3
Has anyone seen...
Views:
2,614
Posted By
Seawolf
Re: Has anyone seen...
Ai should not build ring worlds or shereworlds. Don't know about orgain armor yet.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 07:07 PM
Replies:
9
SE IV = Starfire (even > Starfire!)
Views:
3,983
Posted By
Seawolf
Re: SE IV = Starfire (even > Starfire!)
Bah! Starfire!! next you will talking about Star Fleet Battles!!
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 16th, 2000, 07:02 PM
Replies:
6
Ummm... No drones???
Views:
2,329
Posted By
Seawolf
Re: Ummm... No drones???
Drones here will be bigger than a missle but smaller than ship. As I understand it it will be an AI driven thing. Very complex to code right.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 11:50 PM
Replies:
29
No AI Minesweepers???????!!!!!
Views:
4,830
Posted By
Seawolf
Re: No AI Minesweepers???????!!!!!
To: MM
RE: Jochen's copy of SE IV
Please put him on the top of the list so that he;
1) stops spamming the board http://www.shrapnelgames.com/ubb/images/icons/icon12.gif
2) can play the...
Forum:
Space Empires: IV & V
November 15th, 2000, 09:26 PM
Replies:
4
Multiplayer, anyone?
Views:
2,835
Posted By
Seawolf
Re: Multiplayer, anyone?
Well there are all kinds of bug in it now. It just isn't "right" as of yet.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 07:17 PM
Replies:
1
Maintenance cost % oddness
Views:
1,919
Posted By
Seawolf
Re: Maintenance cost % oddness
Lint,
suggest you send question to MM
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 07:12 PM
Replies:
4
Silly idea...
Views:
1,975
Posted By
Seawolf
Re: Silly idea...
Um guys,
if you look under the empire button you can see that you can claim systems and see what other empires claim as their systems. While cute the amount of programing could be hellaoius.
...
Forum:
Space Empires: IV & V
November 15th, 2000, 07:10 PM
Replies:
4
Multiplayer, anyone?
Views:
2,835
Posted By
Seawolf
Re: Multiplayer, anyone?
Dweeb,
Wait for the patch currently there is some funky stuff happening when you use that option. But it is a great option! You wait a day or 2 for your next turn rather than a week if playing...
Forum:
Space Empires: IV & V
November 15th, 2000, 06:59 PM
Replies:
2
Racial Points Question
Views:
1,836
Posted By
Seawolf
Re: Racial Points Question
unused points are lost
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 06:40 PM
Replies:
2
Great game; poor multiplayer
Views:
2,492
Posted By
Seawolf
Re: Great game; poor multiplayer
Knight,
I don't think this was meant to be a networked game.
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 06:32 PM
Replies:
5
A few questions
Views:
2,324
Posted By
Seawolf
Re: A few questions
Cool didn't know about that thanks
------------------
Seawolf on the prowl
Forum:
Space Empires: IV & V
November 15th, 2000, 12:17 AM
Replies:
3
How do you mine?
Views:
2,005
Posted By
Seawolf
Re: How do you mine?
SAtilites are the same there is a Satilite component that you use to launch them Otherwise same as minelaying.
------------------
Seawolf on the prowl
Showing results 201 to 225 of 294
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