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Showing results 201 to 225 of 272
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Posts Made By:
Talenn
Forum:
Space Empires: IV & V
December 7th, 2000, 04:59 AM
Replies:
5
Question...
Views:
1,754
Posted By
Talenn
Re: Question...
Yup, I pulled it in my Data Set and simply made the higher tech armors have a better damage/size ratio. I think its overcompensation from SE3 where EmArmor was EXTREMELY powerful..at least IMO.
...
Forum:
Space Empires: IV & V
December 7th, 2000, 03:10 AM
Replies:
11
New ShipDesign Mod
Views:
3,012
Posted By
Talenn
Re: New ShipDesign Mod
Tampa_Gamer:
Actually, my set is VERY interdependant. I have tweaked costs and ranges and whatnot for a LOT of items. This caused me to go in to the AI files and tweak them so that it could...
Forum:
Space Empires: IV & V
December 7th, 2000, 01:33 AM
Replies:
11
New ShipDesign Mod
Views:
3,012
Posted By
Talenn
Re: New ShipDesign Mod
[K126]Mephisto:
Sure, I'm happy to give feedback. I think the best way for us to improve the game is to experiment and compare notes. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum:
Space Empires: IV & V
December 7th, 2000, 01:12 AM
Replies:
17
Shield Generators
Views:
4,148
Posted By
Talenn
Re: Shield Generators
Ive never even bothered with Boarding. The Techs for boarding are FAR more difficult to attain than the easy 'cure all'...the Self-Destruct. And IMO, its TOO effective.
Its bad enough that the...
Forum:
Space Empires: IV & V
December 6th, 2000, 07:13 PM
Replies:
11
New ShipDesign Mod
Views:
3,012
Posted By
Talenn
Re: New ShipDesign Mod
[K126]Mephisto:
Ok, I gave it a try and compared to some of my own mods. Here are a couple of things that I noticed:
1) As you observed, the Research file doesnt work well. Putting all the...
Forum:
Space Empires: IV & V
December 5th, 2000, 10:21 PM
Replies:
7
Please, opinions on upkeeps
Views:
2,574
Posted By
Talenn
Re: Please, opinions on upkeeps
I long ago altered my data set to make more use of the other two resources. I have Facilities costing FAR more in the Organics department to simulate the need for people and infrastructure. Engines,...
Forum:
Space Empires: IV & V
December 5th, 2000, 08:52 PM
Replies:
21
My Final Verdict (until the next patch, that is...)
Views:
4,484
Posted By
Talenn
Re: My Final Verdict (until the next patch, that is...)
DirectorTsaarx:
Yes, tweaking those numbers and a few in the AI_Anger files will indeed make the AI players more hostile. Unfortunately, it makes them more hostile to everyone they meet...ie,...
Forum:
Space Empires: IV & V
December 5th, 2000, 06:09 AM
Replies:
19
Next Patch?
Views:
4,231
Posted By
Talenn
Re: Next Patch?
Comar:
Yep, I knew you were a tester, so I just figured that maybe you could pass it along with your testing suggestions/comments. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
...
Forum:
Space Empires: IV & V
December 5th, 2000, 01:27 AM
Replies:
13
AI Anger Data File
Views:
3,203
Posted By
Talenn
Re: AI Anger Data File
Lintman:
Yes, I play low-tech start and on a small map too so most of the games are resolved by the light cruiser era of technology. I was toying with upping the numbers to see the better techs...
Forum:
Space Empires: IV & V
December 4th, 2000, 11:22 PM
Replies:
19
Next Patch?
Views:
4,231
Posted By
Talenn
Re: Next Patch?
Comar:
Yes, and it shows in the way they respond to the customers comments and request! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I was very happy to see that one of the changes...
Forum:
Space Empires: IV & V
December 4th, 2000, 09:32 PM
Replies:
13
AI Anger Data File
Views:
3,203
Posted By
Talenn
Re: AI Anger Data File
Lintman:
I've been toying with the idea of changing the number of RPs that Research Centers generate too. Out of curiousity, what change did you make (up or down?) and why?
Thanx,
Talenn
Forum:
Space Empires: IV & V
December 4th, 2000, 09:07 PM
Replies:
8
Star Trek ship set
Views:
2,582
Posted By
Talenn
Re: Star Trek ship set
Darwin:
That site seems to be either gone or down. If it has moved and you have the new URL, would you mind posting it here? They had alot of nice ship sets over there that I didnt get a chance...
Forum:
Space Empires: IV & V
December 4th, 2000, 09:04 PM
Replies:
13
AI Anger Data File
Views:
3,203
Posted By
Talenn
Re: AI Anger Data File
No, thats not completely true either. I was playing a game where I had fighters galore and decided to make a change to the fighter cost to make them a bit more expensive. I restarted my game after...
Forum:
Space Empires: IV & V
December 4th, 2000, 07:58 PM
Replies:
4
Ship Engines/Size
Views:
1,783
Posted By
Talenn
Re: Ship Engines/Size
Taqwus:
Hehe...yes, I already have more fuel efficient engines etc in my tech set. As it was, I just didnt see too much gain to going down the 'Propulsion' tech tree. It was handy once you got...
Forum:
Space Empires: IV & V
December 4th, 2000, 03:36 AM
Replies:
4
Ship Engines/Size
Views:
1,783
Posted By
Talenn
Re: Ship Engines/Size
There is a setting in the ship files for 'engines per move' as in SE3. I havent tried it myself, but others have said that it wasnt a functioning parameter though (at least in the initial release...
Forum:
Space Empires: IV & V
December 3rd, 2000, 09:49 AM
Replies:
1
Any idea what happened to all the SE4 sites?
Views:
1,360
Posted By
Talenn
Any idea what happened to all the SE4 sites?
I have been trying to find some additional Race Styles for download so that I can experiment a bit with some new AI files. But so far, almost every SE4 site that was hosting ship files is gone.
...
Forum:
Space Empires: IV & V
December 3rd, 2000, 07:38 AM
Replies:
21
My Final Verdict (until the next patch, that is...)
Views:
4,484
Posted By
Talenn
Re: My Final Verdict (until the next patch, that is...)
From what I can tell, the 'personality type' of the AIs are immaterial. A 'Berserk Psychotic' acts no differently than a 'Serene Engineer'. This is because they share the same 'Angry file' and the...
Forum:
Space Empires: IV & V
December 2nd, 2000, 02:13 AM
Replies:
4
Why no Infantry?
Views:
1,505
Posted By
Talenn
Re: Why no Infantry?
Now thats a pretty cool idea Noble! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
I'm not sure it will be high on my priority list for things to tweak, but I will definately keep it on...
Forum:
Space Empires: IV & V
December 1st, 2000, 11:19 PM
Replies:
30
Maintenance Formula
Views:
6,725
Posted By
Talenn
Re: Maintenance Formula
Yes, the Point Defenses earning experience definately seems like a gaff to me. I have PD ships at +15% in the first few turns of a war simply by attacking planets armed missile WPs. I think its...
Forum:
Space Empires: IV & V
December 1st, 2000, 09:40 PM
Replies:
9
SEIV and VGA Planets
Views:
2,546
Posted By
Talenn
Re: SEIV and VGA Planets
ClamBoy:
I never played VGAP so I cant help you there. But, I can tell you that in a game as complex as SE4 there bound to be a host of 'exploits' that people will find. I have seen plenty and...
Forum:
Space Empires: IV & V
December 1st, 2000, 07:52 PM
Replies:
8
Knowing when an enemy enters a system
Views:
1,564
Posted By
Talenn
Re: Knowing when an enemy enters a system
Personally, I'd like to see a return to the SE3 way of displaying the 'system circle' in multiple colors based on who was in the system. To me, that was an elegant and simple way to display it that...
Forum:
Space Empires: IV & V
November 30th, 2000, 12:11 AM
Replies:
6
Christmas Wish List (components wanted)
Views:
1,966
Posted By
Talenn
Re: Christmas Wish List (components wanted)
greghacke:
In response to item #1. Cant you just go to the bottom of the message field and type whatever you want? Is that what you mean or are you looking for added message 'types' to exchange...
Forum:
Space Empires: IV & V
November 30th, 2000, 12:07 AM
Replies:
30
Maintenance Formula
Views:
6,725
Posted By
Talenn
Re: Maintenance Formula
Taqwus:
No, I didnt mean to imply that they were 'super-weapons'. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif BUT they ARE the most COST EFFECTIVE weapons (over time) I've seen so...
Forum:
Space Empires: IV & V
November 29th, 2000, 09:30 PM
Replies:
30
Maintenance Formula
Views:
6,725
Posted By
Talenn
Re: Maintenance Formula
Given how potent Mines and Fighters are in the game at the moment, I am VERY inclined to want to give them at least some residual maintenance cost...maybe only 5-10% or so.
I can just easily...
Forum:
Space Empires: IV & V
November 28th, 2000, 10:39 AM
Replies:
3
More cargo-related questions! ( a tangent, actually)
Views:
1,965
Posted By
Talenn
Re: More cargo-related questions! ( a tangent, actually)
Vilemare:
Yes, screwing up the AI is precisely the reason why I havent altered things farther in this regard. I have been able to retool the AI to function quite well with the changes I have...
Showing results 201 to 225 of 272
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