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Search: Posts Made By: Trachmyr
Forum: Space Empires: IV & V April 17th, 2001, 03:01 AM
Replies: 12
Views: 2,718
Posted By Trachmyr
Re: Tonnage %

Why? Well because (in space), speed is a simple matter of trust/mass... the greater the thrust to mass ratio, the greater the acceleration (as there is no real topspeed in space (well almost, there...
Forum: Space Empires: IV & V April 17th, 2001, 02:40 AM
Replies: 12
Views: 2,718
Posted By Trachmyr
Re: Tonnage %

Mr. Junkie,

I too am a programmer (or I once was), and I do not think it would be that difficult, it would only require a subroutine to determine the componet size/HP/Cost when it reads "%" in the...
Forum: Space Empires: IV & V April 17th, 2001, 02:21 AM
Replies: 7
Views: 1,779
Posted By Trachmyr
Re: Changes to the units

I don't know, I've never had a real problem with building units... then again I don't really use fighters & mines, just troops and weapon plats... and only the weapon plats take time (as they should...
Forum: Space Empires: IV & V April 17th, 2001, 02:17 AM
Replies: 7
Views: 1,887
Posted By Trachmyr
Re: Cloaked Warp Points...

Exactly, a new tech field... "Warp Point Sensors" can be created. All non-neutrals start with level 1(you could mod it to 0 though), which would allow for a componet that sees/uses WP with one...
Forum: Space Empires: IV & V April 17th, 2001, 02:11 AM
Replies: 2
Views: 1,387
Posted By Trachmyr
Target: Ship\\Ftr\\Sat...

I would like to see this new target group (Ship\Ftr\Sat) be "legal". That way you could have a variety of weapons that are good for combat, but are useless for planetary assault (like DUC's).
...
Forum: Space Empires: IV & V April 17th, 2001, 02:08 AM
Replies: 3
Views: 1,509
Posted By Trachmyr
Damage.txt

One of the games I really enjoied playing/customizing was Dark Reign. They used a Damage.txt file to allow diffrent weapons to affect diffrent armor(+shields in SE4), well... diffrently.

It would...
Forum: Space Empires: IV & V April 17th, 2001, 01:36 AM
Replies: 12
Views: 2,718
Posted By Trachmyr
Re: Tonnage %

Deffinatly, armor would be a great way to use tonnage%... It's too easy to mix a few types of armor (i.e, stealth/scattering/emmissive) and get all the bonuses... yet it's diff. to put stealth...
Forum: Space Empires: IV & V April 17th, 2001, 01:29 AM
Replies: 12
Views: 2,645
Posted By Trachmyr
Re: Taking a planet with low-tech?

Planetary napalm is very good! BUT, you need point-defense or you'll be cut down before you get in range!
Forum: Space Empires: IV & V April 17th, 2001, 01:27 AM
Replies: 7
Views: 1,887
Posted By Trachmyr
Re: Cloaked Warp Points...

Good points... didn't think about that!
Perhaps then it would need to be a new ability, and a new componet ability to "see/use hidden warp points)... it could still have a few levels (i.e., you...
Forum: Space Empires: IV & V April 17th, 2001, 01:24 AM
Replies: 12
Views: 3,393
Posted By Trachmyr
No movement required for Bases

Do you think MM should change bases so they don't need "remaining movement" for stellar manipulation componets? (so they could use them!) yes/no
Forum: Space Empires: IV & V April 17th, 2001, 01:21 AM
Replies: 12
Views: 2,718
Posted By Trachmyr
Tonnage %

I would like to see a change in tonnage for componets, where you could add 10%, 20%, etc. instead of an actual finite number (you would still be able to use actual finite tonnage though! This would...
Forum: Space Empires: IV & V April 17th, 2001, 01:12 AM
Replies: 7
Views: 1,887
Posted By Trachmyr
Cloaked Warp Points...

Just an idea, adding cloaking to warp points to make the WP invisable until you get your first sensor. Would force you to build up your home colony before exploration... just a thought. (or only...
Forum: Space Empires: IV & V April 17th, 2001, 01:08 AM
Replies: 12
Views: 2,645
Posted By Trachmyr
Re: Taking a planet with low-tech?

The enemy should surrender... They always do to me when I'm in that situation... worst case scenario is that he'll have to knovk out some of their weapons platforms to "lower their score"...build a...
Forum: Space Empires: IV & V April 17th, 2001, 01:04 AM
Replies: 32
Views: 5,701
Posted By Trachmyr
Re: In need for a few beta testers!

I've got it installed into the mod I'm using... yet to get any new ones, but I'll let you know. If I like it, I might perm. add to my mod giving you the credit if that's ok with you...
Forum: Space Empires: IV & V April 17th, 2001, 12:47 AM
Replies: 8
Views: 1,980
Posted By Trachmyr
Re: Best way to make a resupply ship?

The best way is with a little modification to the componets.txt file...

Find Supply Storage I, II & III and add this ability to those componets:

Ability 2 Type := Cargo Storage
Ability...
Forum: Space Empires: IV & V April 17th, 2001, 12:37 AM
Replies: 23
Views: 5,632
Posted By Trachmyr
Re: Life is cheap!

I must admit my error here... Indeed I was thinking that reproduction was per turn not per year... However, my feelings that reproduction was too high was based on the growth I viewed in my games,...
Forum: Space Empires: IV & V April 16th, 2001, 09:19 AM
Replies: 23
Views: 5,632
Posted By Trachmyr
Re: Life is cheap!

Simply lowering the reproduction rates as it is won't work... because you can't modify the bounus due to happiness/planet conditions. Even if you drop starting reproduction to 1%, it can/will still...
Forum: Space Empires: IV & V April 16th, 2001, 08:27 AM
Replies: 23
Views: 5,632
Posted By Trachmyr
Life is cheap!

We go around dumping billions of people into space without a second thought, all because life is cheap... too cheap. The problem is the massive repoduction of our planets. When nearly 2 billion...
Forum: Space Empires: IV & V April 14th, 2001, 01:45 AM
Replies: 21
Views: 4,893
Posted By Trachmyr
Re: Expansion Pack. Poll Yes/No/Comments

Not only would I be willing to pay for an expansion pack... but I'd be willing to pay in advance... Let MM move this board to their site, charge a $20 - $25 fee to use it, and use that money to...
Forum: Space Empires: IV & V April 14th, 2001, 01:28 AM
Replies: 6
Views: 1,786
Posted By Trachmyr
Re: More Construction_Facilities silliness

This is a bit obvious, but just in case...

Are you sure that the AI has the tech to build the entries that are listed below entry 8, otherwise it will skip down to start building the next valid...
Forum: Space Empires: IV & V April 14th, 2001, 01:09 AM
Replies: 7
Views: 2,559
Posted By Trachmyr
Tanker ships and quantum reactors...

I use tanker ships a lot... (I modified supply storage to count as cargo, so they can be placed in mass on transports) They really help for distant offensives, but it is quite annoying having to...
Forum: Space Empires: IV & V April 12th, 2001, 10:45 AM
Replies: 9
Views: 2,320
Posted By Trachmyr
Re: More stellar manipulations...

Actually I think moving stellar manip. to a racial trait type tech would help the AI...

The AI's won't have it, nor would they ever use it... but humans would have to pay 1500pts to be able to...
Forum: Space Empires: IV & V April 11th, 2001, 12:32 AM
Replies: 9
Views: 2,320
Posted By Trachmyr
More stellar manipulations...

I working on a massive mod at the moment, in which I have added "World Building" as an Advanced Trait (like Organic, temporal, etc.). I have moved Planet construction, star construction as well as...
Forum: Space Empires: IV & V April 9th, 2001, 12:55 AM
Replies: 164
Views: 28,785
Posted By Trachmyr
Re: Intergalactic Civil War !!??

Well, or we can have MM change it so that additonal starting planets aren't Homeworlds!
I think that would be easier than creating an entire new class of planet (and would be better I think).
Forum: Space Empires: IV & V April 9th, 2001, 12:52 AM
Replies: 83
Views: 13,165
Posted By Trachmyr
Re: Patch wishlist

Oh, yes and get restrictions (fully) working!
Showing results 201 to 225 of 289

 
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