quote:
Originally posted by Tomgs:
The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.
The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.
The 'worst' point is that so many facility abilities that we'd like to have work in components do not -- yet. I hope that is changed because then the motivation to build bases would be multiplied many times. Imagine if you could put a resupply depot in a base! You could put resupply anywhere, even in barren systems without planets. Or if you could have a space port in a base, you could save a facility space in a system with crucial resources that you need very badly.
[This message has been edited by Baron Munchausen (edited 21 January 2001).]