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January 21st, 2001, 11:57 PM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Base - Space station
quote: Originally posted by Tomgs:
The good points about bases: Less maintaince costs, longer weapon range, can build space yards in smallest space station early in the game.
The bad points: They can't move, Defence is less useful than offence when the AI doesn't attack often, larger sizes take a lot of minerals and time to build.
The 'worst' point is that so many facility abilities that we'd like to have work in components do not -- yet. I hope that is changed because then the motivation to build bases would be multiplied many times. Imagine if you could put a resupply depot in a base! You could put resupply anywhere, even in barren systems without planets. Or if you could have a space port in a base, you could save a facility space in a system with crucial resources that you need very badly.
[This message has been edited by Baron Munchausen (edited 21 January 2001).]
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January 22nd, 2001, 04:01 AM
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Corporal
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Join Date: Dec 2000
Location: Irving,tx,usa
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Re: Base - Space station
Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.
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January 22nd, 2001, 06:46 PM
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General
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Re: Base - Space station
quote: Originally posted by Hydraa:
Actually a base can act as a resupply depot. End the turn and have the base join a fleet with the ships. Not instant supply but end of turn supply if you can wait around.
That's the point. Merging a base into a fleet works fine if you're not going anywhere. So you can have a "support squadron" for the base which will never run out of supplies. But having to stop for a turn just to resupply can be a serious handicap if you're trying to defend a distant part of your empire.
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January 22nd, 2001, 06:47 PM
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Corporal
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Join Date: Nov 2000
Location: Ottawa,Ontario
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Re: Base - Space station
But it would be nice to have it so that if you clicked the resuply at nearest, your fleet would move to the space station 
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January 23rd, 2001, 12:26 AM
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Sergeant
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Join Date: Dec 2000
Location: Fairfield, Iowa
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Re: Base - Space station
I also recently discovered the tactic of making Base Carriers. Instead of giving them guns, I give them a shipyard and a bunch of fighter bays. Then I build them near important planets and at warp points. Fighters in bays don't get coutned against teh 2000 units in orbit, the fighters can move during combat so the enemy can't just run out of the base's range and wait for 30 turns to end, and it can replace lost fighters on its own. Hehe. Too bad they take so dan glong to build...
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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January 23rd, 2001, 12:46 AM
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Major
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Re: Base - Space station
I use bases for two things:
1) Maintaining a presence in no-planet systems. I put a base (with a shipyard on it) in nebula/storm/asteroid systems so I can keep an eye on what's going on in them. Just to make sure the enemy doesn't sneak up on me. (Obviously, this doesn't work in black hole systems, but the AI doesn't deal with those very well anyway...)
2) Remote miners! You can fit 14 remote miners/farmers/extractors on a battlestation, and mine the heck out of an asteroid field (or uncolonized planet). Works like a charm, and pays for itself within a few turns if you're mining a reasonably rich (>100% resource) asteroid field/planet.
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January 23rd, 2001, 09:54 PM
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Sergeant
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Join Date: Dec 2000
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Re: Base - Space station
In some of the really long and drawn out games of SE3, my friend and I used to hide shipyard ships in storms deep inside each other's territory (use cloaks to get there). Then we'd build bases and other things like that inside the storm. Every once in a while a big fleet would pop out of the storm and start ravaging a system way behind the front lines. Hehe. When you went to attack there'd be four or five starbases protecting the ships and no one had shields so you really didn't want to get in range of the stations' guns. This only really works if you turn off star destroying weapons.
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Compete in the Space Empires IV World Championship at www.twingalaxies.com.
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