
September 4th, 2003, 08:29 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
Posts: 790
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
Originally posted by PvK:
Ok, I finally did the Culture values. There were some harder decisions than I anticipated, because there are many ways to "use" a culture, depending on which values are at positive or negative threshold, etc.
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They look balanced to me. Can't see an obvious powerhouses (like merchant and bezerker used to be). Engineers look much more tempting now. Neutral might even be the best choice from time to time, which is good.
Only criticism I have is that Schemers and Xenophobes are almost identical (though this is true in the stock game as well).
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