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  #1  
Old September 4th, 2003, 08:29 PM

spoon spoon is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Quote:
Originally posted by PvK:
Ok, I finally did the Culture values. There were some harder decisions than I anticipated, because there are many ways to "use" a culture, depending on which values are at positive or negative threshold, etc.
They look balanced to me. Can't see an obvious powerhouses (like merchant and bezerker used to be). Engineers look much more tempting now. Neutral might even be the best choice from time to time, which is good.

Only criticism I have is that Schemers and Xenophobes are almost identical (though this is true in the stock game as well).
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Old September 6th, 2003, 07:09 PM

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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Pete, we are considering adding Minesweeper support for the Human Player and you are the man to see when it comes to your Proportions Plate Armor

What are your thoughts, is it possible to attach Minesweeping abilities to Plate Armor, so as the mounts displacement scale increases so will the ships MS Ability?

If so what would the best way to address this?

Thanks, John

[ September 06, 2003, 18:16: Message edited by: JLS ]
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  #3  
Old September 6th, 2003, 07:26 PM
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Fyron Fyron is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Mounts can not affect the number of mines swept by a component. As scale mounts make a comp larger, it effectively sweeps fewer mines (sweeping per KT goes down).
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  #4  
Old September 6th, 2003, 11:38 PM
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PvK PvK is offline
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Let's start a new thread for that question, rather than diverting this one.

Sorry I haven't posted the actual mod yet. I'll give the similar cultures another think, and then try to get it finalized.

PvK
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  #5  
Old September 15th, 2003, 07:25 PM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

any idea when you will post the files?

thanks
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  #6  
Old September 16th, 2003, 07:55 PM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Sorry guys - I've been working about 65 hours a week on other stuff, making it hard to remember to organize some time to do this. I'll make an effort to do it soon.

PvK
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  #7  
Old September 17th, 2003, 05:32 AM
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Default Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)

Ok, I'm going to try to get this posted tonight. I figure if I say so now, I'll be more motivated to actually do so.

PvK
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