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September 4th, 2003, 08:29 PM
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First Lieutenant
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Join Date: Apr 2002
Location: California
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Quote:
Originally posted by PvK:
Ok, I finally did the Culture values. There were some harder decisions than I anticipated, because there are many ways to "use" a culture, depending on which values are at positive or negative threshold, etc.
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They look balanced to me. Can't see an obvious powerhouses (like merchant and bezerker used to be). Engineers look much more tempting now. Neutral might even be the best choice from time to time, which is good.
Only criticism I have is that Schemers and Xenophobes are almost identical (though this is true in the stock game as well).
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September 6th, 2003, 07:09 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Pete, we are considering adding Minesweeper support for the Human Player and you are the man to see when it comes to your Proportions Plate Armor
What are your thoughts, is it possible to attach Minesweeping abilities to Plate Armor, so as the mounts displacement scale increases so will the ships MS Ability?
If so what would the best way to address this?
Thanks, John
[ September 06, 2003, 18:16: Message edited by: JLS ]
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September 6th, 2003, 07:26 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Mounts can not affect the number of mines swept by a component. As scale mounts make a comp larger, it effectively sweeps fewer mines (sweeping per KT goes down).
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September 6th, 2003, 11:38 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Let's start a new thread for that question, rather than diverting this one.
Sorry I haven't posted the actual mod yet. I'll give the similar cultures another think, and then try to get it finalized.
PvK
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September 15th, 2003, 07:25 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
any idea when you will post the files?
thanks
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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September 16th, 2003, 07:55 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Sorry guys - I've been working about 65 hours a week on other stuff, making it hard to remember to organize some time to do this. I'll make an effort to do it soon.
PvK
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September 17th, 2003, 05:32 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
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Re: PvK Balance Mod Version 1.1 posted (for SE4 Gold Version 1.91 - Patch 4)
Ok, I'm going to try to get this posted tonight. I figure if I say so now, I'll be more motivated to actually do so.
PvK
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