 
			
				January 22nd, 2003, 08:53 PM
			
			
			
		  
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				Re: intelligence projects chances of success
			 
             
			
		
		
		
		
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				Originally posted by Q: 
I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
			
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 Sounds like it.  during those games, did your race setting have any "cleverness" bounses?  Not that I am even going to attempt the math, but perhaps a 5% cleverness bonus also gives a hidden 10% increase in chance to snoop sucessfully... as example. 
hell, even a 1% increase in the chance of passing hurdle 3 would make a big difference. 
 
I "beta played" this for a while, since I had the game saved.  and made a new save after each turn.  I kinda wanted to see how the chance of sucess was.  only that first time, and about the eighth time did I get a useless tech.  the other 8 tries (I did it for ten turns) i recived the message "nothing valuable" found, meaning it didn't pass hurdle 3.  now if that attempt only has a 20% chance of sucess, then you certainly should get a good tech when sucessfull 
 
I realise the 10 attempts is not enough of an event base for determining chance percentages. 
 
maybe I was just that unlucky.  naw, this should be fixed imo.     
		
	
		
		
		
		
		
		
			
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