
January 22nd, 2003, 08:53 PM
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Sergeant
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Join Date: Jan 2003
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Re: intelligence projects chances of success
Quote:
Originally posted by Q:
I used intel to steal technology quite frequently in my current game and if the projects were successful always got quite valuable new technology (as stellar manipulation). And I used as you the "any" option! Perhaps I was just lucky.
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Sounds like it. during those games, did your race setting have any "cleverness" bounses? Not that I am even going to attempt the math, but perhaps a 5% cleverness bonus also gives a hidden 10% increase in chance to snoop sucessfully... as example.
hell, even a 1% increase in the chance of passing hurdle 3 would make a big difference.
I "beta played" this for a while, since I had the game saved. and made a new save after each turn. I kinda wanted to see how the chance of sucess was. only that first time, and about the eighth time did I get a useless tech. the other 8 tries (I did it for ten turns) i recived the message "nothing valuable" found, meaning it didn't pass hurdle 3. now if that attempt only has a 20% chance of sucess, then you certainly should get a good tech when sucessfull
I realise the 10 attempts is not enough of an event base for determining chance percentages.
maybe I was just that unlucky. naw, this should be fixed imo. 
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