Thread: Proportions....
View Single Post
  #45  
Old January 28th, 2003, 11:09 AM
PvK's Avatar

PvK PvK is offline
National Security Advisor
 
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
PvK is on a distinguished road
Default Re: Proportions....

Quote:
Originally posted by Imperator Fyron:
quote:
SE3 fighters - slow, weak, easy to kill, and unable to move out of the sector they are launched in.
That doesn't work. Fighters get 1 MP even if they have no strategic movement generating engines.

Ah right, well that's too bad, but 1 MP is slow enough to make the point, and doubly so if they don't have a lot of supply storage, since fighters use supplies each turn. I might increase that monthly rate of use too, which will also help reduce their efficiency as warp point defenses. It would realistically take a specialized design to allow fighters to deploy without carriers for months, especially if they have biological crews. The suggested drone fighters could offer an alternative to address that particular issue.

Quote:
quote:
dogscoff, your suggestions are mostly in line with my Foundations mod design, and some can appear in 3.0, though not in 2.5.x because folks like Fryon don't want the tech tree to change.
Its just bad form to force changes like that on games in progress. I really did not relish having to have all of my ship designs suddenly made obselete and having to research a whole lot of new technologies to build them agian in order to get a few bugs fixed.

Ya, I remember. I hope you enjoy the return of the "legacy techs" in 2.5.2+, and the special 2.5.2 which will refrain from changing remote mining, so the remote mining games in progress can continue to be savage.

PvK
Reply With Quote