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  #1  
Old January 28th, 2003, 11:09 AM
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Default Re: Proportions....

Quote:
Originally posted by Imperator Fyron:
quote:
SE3 fighters - slow, weak, easy to kill, and unable to move out of the sector they are launched in.
That doesn't work. Fighters get 1 MP even if they have no strategic movement generating engines.

Ah right, well that's too bad, but 1 MP is slow enough to make the point, and doubly so if they don't have a lot of supply storage, since fighters use supplies each turn. I might increase that monthly rate of use too, which will also help reduce their efficiency as warp point defenses. It would realistically take a specialized design to allow fighters to deploy without carriers for months, especially if they have biological crews. The suggested drone fighters could offer an alternative to address that particular issue.

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quote:
dogscoff, your suggestions are mostly in line with my Foundations mod design, and some can appear in 3.0, though not in 2.5.x because folks like Fryon don't want the tech tree to change.
Its just bad form to force changes like that on games in progress. I really did not relish having to have all of my ship designs suddenly made obselete and having to research a whole lot of new technologies to build them agian in order to get a few bugs fixed.

Ya, I remember. I hope you enjoy the return of the "legacy techs" in 2.5.2+, and the special 2.5.2 which will refrain from changing remote mining, so the remote mining games in progress can continue to be savage.

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Old January 28th, 2003, 12:52 PM
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Default Re: Proportions....

What's that story about fighter supplies, something I might have missed? Fighters use supplies every turn, even without doing anything, like Drones? Or is this just a matter of your Mod?
What I have also seen is, if you put fighters into a fleet together with ships, the ship supplies will get halved with the next turn (just the attempt has to get punished).
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Old January 28th, 2003, 04:47 PM
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Default Re: Proportions....

The new SE patch has an interesting feature that can have a direct effect on Proportions: weapon platform will be destroyed first, before troops. No more brave infantry covering missile silos with their bodies !
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Old January 28th, 2003, 07:48 PM
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Default Re: Proportions....

I thought that a previous patch had eliminated supply sharing between fighters and ships. It used to be that you could launch fighters (which started with full supply) and fleet them with your ship; next turn, your fleet's resupplied, and you'd load up your fighters and move on along.
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Old January 28th, 2003, 10:16 PM
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Default Re: Proportions....

Quote:
Originally posted by PsychoTechFreak:
What's that story about fighter supplies, something I might have missed? Fighters use supplies every turn, even without doing anything, like Drones? Or is this just a matter of your Mod?
What I have also seen is, if you put fighters into a fleet together with ships, the ship supplies will get halved with the next turn (just the attempt has to get punished).
Krsqk is correct - the fighter fleeting supply effect was removed in the previous Gold patch (1.78). You can fleet fighters with ships (which is great for escorting them) but they will track supplies independently, which is good.

Fighters also now use supplies per turn as of the previous Gold patch (1.78). The default for the unmodded game is:

Fighter Supply Usage Per Turn := 5

(See Settings.txt)

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Old January 28th, 2003, 11:48 PM

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Default Re: Proportions....

You can fleet fighters with ships (which is great for escorting them) but they will track supplies independently, which is good."

Even better would be if bases worked the same way..

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Old January 29th, 2003, 02:04 AM
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Default Re: Proportions....

I suppose, to get the fleet training, although bases already get to-hit bonuses from mounts (or fire control centers, in Proportions), and currently you can retain the old base resupply technique, if you like it, by changing settings.txt to allow fleeting with bases. If bases worked the same way as fighters do now, and it wasn't optional, then it would be impossible to do that.

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