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Races and SEIV folder structure
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January 23rd, 2003, 10:17 AM
dogscoff
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Re: Races and SEIV folder structure
Also, if you want a race from your unmodded game to appear in a mod, just put an empty folder for that race in the modded folder, ie
se4/devnullmod/pictures/races/vikings
This can cause problems though, because the game will then try to use an unmodded AI for the modded game.
If you have a mod-specific AI for it you can put just the AI files in the folder above and the game will still pick up the images from the unmodded folder. (se4/pictures/races/vikings)
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