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				 Re: Races and SEIV folder structure 
 Also, if you want a race from your unmodded game to appear in a mod, just put an empty folder for that race in the modded folder, ie 
 se4/devnullmod/pictures/races/vikings
 
 This can cause problems though, because the game will then try to use an unmodded AI for the modded game.
 If you have a mod-specific AI for it you can put just the AI files in the folder above and the game will still pick up the images from the unmodded folder. (se4/pictures/races/vikings)
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