About the real time thingy:
Me think that the best way to do real time combat would be with "action points".
I.e: You have a ship with 5 action points. The ship would use those points to either move or fire, or a convination of both. If movement cost one action point per sector, and firing two action points, a ship could could move 5 sectors, or move 3 sectors and fire once, or move 1 and fire 2, and then it would have to wait for action points to replenish, not completely, but at least one point to move again.
This way manouvering and reloading would be simulated, and the real time thing would be slow enough for slow players like myself.
But I still think I'll prefer turn based......
