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  #151  
Old February 26th, 2003, 10:24 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by desdinova:
ok, so here a the new alphabet
a b d e f g h i j k l m n o p r s t u v w z

i have removed the c as it can be represented by the k or s, q replaced by kw if necessary, y replaced by i or e, x by z or ks.
and here is how some of the current words can be respelled
quick - kwik xylophone - zilofone recess - resess hungry - hungree hex - hecks
ok so not every word gets simplified.
Here in Hawaii there are only 13 letters in the alphabet. Then of course we have two new Languages blending into American English: Ebonics and Pigeon. It is unbelievable how society goes with the flow...probably in 100 years there will be major differences in the English language and the dictionaries of the world keep getting bigger when new Languages are accepted.

But to keep on what I thought this topic was about. What does anyone think of MOO3. All the reviews are extremely negative, negative, negative!?
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  #152  
Old February 26th, 2003, 04:04 PM

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Default Re: MOO3 finished!

About the real time thingy:

Me think that the best way to do real time combat would be with "action points".
I.e: You have a ship with 5 action points. The ship would use those points to either move or fire, or a convination of both. If movement cost one action point per sector, and firing two action points, a ship could could move 5 sectors, or move 3 sectors and fire once, or move 1 and fire 2, and then it would have to wait for action points to replenish, not completely, but at least one point to move again.
This way manouvering and reloading would be simulated, and the real time thing would be slow enough for slow players like myself.
But I still think I'll prefer turn based......
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  #153  
Old February 26th, 2003, 04:38 PM
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Default Re: MOO3 finished!

Quote:
Originally posted by Aloofi:
About the real time thingy:

Me think that the best way to do real time combat would be with "action points".
I.e: You have a ship with 5 action points. The ship would use those points to either move or fire, or a convination of both. If movement cost one action point per sector, and firing two action points, a ship could could move 5 sectors, or move 3 sectors and fire once, or move 1 and fire 2, and then it would have to wait for action points to replenish, not completely, but at least one point to move again.
This way manouvering and reloading would be simulated, and the real time thing would be slow enough for slow players like myself.
But I still think I'll prefer turn based......
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
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  #154  
Old February 26th, 2003, 05:03 PM
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Default Re: MOO3 finished!

You're just watching the combat replay anyways, so there is no reason why there can't be a full set of VCR style controls, including slow-motion!
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  #155  
Old February 26th, 2003, 05:44 PM
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Default Re: MOO3 finished!

Quote:
Originally posted by klausD:
Kriegt Ihr Deutschen jetzt eigentlich kubanische Zigarren billiger?
Na ja, irgendeinen Nutzen müssen wir ja aus der Politik unseres Kanzlers ziehen. Sonst kommt ja nicht so viel rüber. Ich fühle mich hier in D wie auf der Titanic und die Kapelle spielt munter: "Alles wird gut!".
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  #156  
Old February 26th, 2003, 10:42 PM

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Default Re: MOO3 finished!

Quote:
Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
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  #157  
Old February 26th, 2003, 10:45 PM

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Default Re: MOO3 finished!

Quote:
Originally posted by klausD:
kubanische Zigarren ? .
Aren't they illegal there?
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  #158  
Old February 26th, 2003, 10:50 PM
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Default Re: MOO3 finished!

Quote:
But I got the idea from Fallout Tactics, were the real time combat uses action points for firing, reloading, etc.
They just left the movement out. A mistake, me thinks.
Not really.
In turn based mode, moving takes up action points.
In realtime mode, the character's movement uses up action points at the same rate as they recharge, and the speed on screen is scaled appropriately. Just makes things more convienent for the user to read the status, and avoids fractional AP usage.
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  #159  
Old February 26th, 2003, 11:12 PM
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Default Re: MOO3 finished!

Quote:
Originally posted by Aloofi:
quote:
Originally posted by klausD:
kubanische Zigarren ? .
Aren't they illegal there?
Nope, in the US IIRC but not in Germany.
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  #160  
Old February 27th, 2003, 12:25 AM
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Default Re: MOO3 finished!

Quote:
Originally posted by Aloofi:
quote:
Originally posted by oleg:
This is something close to Age of Wonders II combat model. And I should say I liked it very much !
Yeah, I love that game too. The best game out there to build a War of the Ring scenario.
...

Actually, Age of Wonders I is better suited for that purpose, IMHO. There was one particular good Middle Earth map, you would like it.
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