Re: Modder warning - potential range check errors
The mine laying problem could have been due to your DN minelayer trying to launch 79456 mines in one turn....This is a little outside the unsigned int limit of 65,536.
A minelaying component that lays 'only' 100 mines per turn would fix the problem.
Best to limit any values you edit to the restrictions of common data type.
unsigned (unsigned int) 0 to 65535
long int ± 2 billions
unsigned long int 0 to 4 billion
float 3.4 ±e38
double 1.7 ±e308
Unfortunately, I have no idea which type is used for which values in the game....
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