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Old January 29th, 2001, 10:39 PM

jimbob55 jimbob55 is offline
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Default Re: Modder warning - potential range check errors

The mine laying problem could have been due to your DN minelayer trying to launch 79456 mines in one turn....This is a little outside the unsigned int limit of 65,536.
A minelaying component that lays 'only' 100 mines per turn would fix the problem.

Best to limit any values you edit to the restrictions of common data type.
unsigned (unsigned int) 0 to 65535
long int ± 2 billions
unsigned long int 0 to 4 billion
float 3.4 ±e38
double 1.7 ±e308

Unfortunately, I have no idea which type is used for which values in the game....
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Old January 30th, 2001, 05:11 AM

Barnacle Bill Barnacle Bill is offline
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Default Re: Modder warning - potential range check errors

quote:
Originally posted by jimbob55:
The mine laying problem could have been due to your DN minelayer trying to launch 79456 mines in one turn....This is a little outside the unsigned int limit of 65,536.
A minelaying component that lays 'only' 100 mines per turn would fix the problem.

Best to limit any values you edit to the restrictions of common data type.
unsigned (unsigned int) 0 to 65535
long int ± 2 billions
unsigned long int 0 to 4 billion
float 3.4 ±e38
double 1.7 ±e308

Unfortunately, I have no idea which type is used for which values in the game....



I'm pretty sure that is the problem. Not that it tried to launch that many, as it only had 5 on board. I think when it tried to launch, though, the game checked its total capacity and found it too high. Again, when I lower the value to 459 per turn, the problem went away.

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