
May 21st, 2003, 02:31 PM
|
 |
First Lieutenant
|
|
Join Date: Jun 2002
Location: France
Posts: 664
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI DEATH MATCH 2
Quote:
Hi SyberSol,
I like your idea. A good balanced map will force the ai to its limits. I´d like to see an area in the middle of the map wich is NOT connected by Warppoints. Let´s say that this area will be about 25% of the total space.
This means that the only way to make first contact is to go around this area. To challenge the ai even further more you can make a corridor to both empires by a couple of systems wich are connected by warppoints with a damage when passing through.
Make the ai to do some work to make first contact and even more work to establih a position ´on the otherside´.
Just my thoughts !
gr. Tymy
|
I disagree. The goal is to test an AI in its general behavior, here we would test them in a particular case which is rarely relevant to most of our games.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wagh'nagl fhtagn.
Ďa ! Ďa ! Cthulhu fhtagn ! Cthulhu fhtagn !
|