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Old May 21st, 2003, 02:31 PM
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Default Re: AI DEATH MATCH 2

Quote:
Hi SyberSol,

I like your idea. A good balanced map will force the ai to its limits. I´d like to see an area in the middle of the map wich is NOT connected by Warppoints. Let´s say that this area will be about 25% of the total space.

This means that the only way to make first contact is to go around this area. To challenge the ai even further more you can make a corridor to both empires by a couple of systems wich are connected by warppoints with a damage when passing through.

Make the ai to do some work to make first contact and even more work to establih a position ´on the otherside´.

Just my thoughts !

gr. Tymy
I disagree. The goal is to test an AI in its general behavior, here we would test them in a particular case which is rarely relevant to most of our games.
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