Re: Production based vs. Resource Based Games
a thought on space habitats mentioned below (and previously). not possible on ships under the current game mechanics, granted. but if we could create a stellar construction (ie ring/sphereworld) in open space, and then be able to put an engine facility on it as people were talking about with the 'planet moving' thread a while back, would that not be equivilant to a habitat ship? you could colonize it and put facilities on it. you could make the build requirements small(er than for a rw/sw), and it would have the capabilities people describe.
we just need the ability to create a new kind of stellar construction, do it in a non-star sector, and have it be able to move. now, wither or not a moving planet is possible within the game engine is another question.
__________________
...the green, sticky spawn of the stars
(with apologies to H.P.L.)
|