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Old February 1st, 2001, 02:39 AM
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Default Re: Production based vs. Resource Based Games

a thought on space habitats mentioned below (and previously). not possible on ships under the current game mechanics, granted. but if we could create a stellar construction (ie ring/sphereworld) in open space, and then be able to put an engine facility on it as people were talking about with the 'planet moving' thread a while back, would that not be equivilant to a habitat ship? you could colonize it and put facilities on it. you could make the build requirements small(er than for a rw/sw), and it would have the capabilities people describe.

we just need the ability to create a new kind of stellar construction, do it in a non-star sector, and have it be able to move. now, wither or not a moving planet is possible within the game engine is another question.
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