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Old August 10th, 2003, 12:36 PM

deccan deccan is offline
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Default Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

Quote:
Originally posted by Imperator Fyron:
No, combat should definitely not be increased to 120 rounds... that completely defeats the entire point of slowing it down...
Sorry, IF, but I don't quite agree here. My idea is that ships should be able to take more pounding, so that a ship shouldn't be easily crippled or destroyed in a single attack pass by another equivalent tech / size ship the minute combat starts. I would then agree to increasing combat turns to prevent stalemates.

I do suppose that in terms of overall gameplay the effects would be similar. After all, if a ship is going to die at the end of combat anyway, then it's faster to have it die over 2 rounds instead of spreading the death over 10 rounds.

But for role-playing purposes, it really sucks for me to see ships go down like flies. At least then I can tell myself that the ship gave as good as it got, fought to the Last man, went down in a blaze of glory and so forth. But I do see that this applies primarily to tactical combat instead of strategic combat.

Also, I remember that big ships in MOO2 were bigger than big ships in stock SEIV. Ships in MOO2 could carry a LOT of weapons and lots of cool doohickeys.

[ August 10, 2003, 11:40: Message edited by: deccan ]
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