.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #39  
Old August 10th, 2003, 12:36 PM

deccan deccan is offline
Major
 
Join Date: May 2003
Location: Solomon Islands
Posts: 1,180
Thanks: 0
Thanked 0 Times in 0 Posts
deccan is on a distinguished road
Default Re: oooo aaron! - looks like moo3 is flopping... ;) do se5 faster?

Quote:
Originally posted by Imperator Fyron:
No, combat should definitely not be increased to 120 rounds... that completely defeats the entire point of slowing it down...
Sorry, IF, but I don't quite agree here. My idea is that ships should be able to take more pounding, so that a ship shouldn't be easily crippled or destroyed in a single attack pass by another equivalent tech / size ship the minute combat starts. I would then agree to increasing combat turns to prevent stalemates.

I do suppose that in terms of overall gameplay the effects would be similar. After all, if a ship is going to die at the end of combat anyway, then it's faster to have it die over 2 rounds instead of spreading the death over 10 rounds.

But for role-playing purposes, it really sucks for me to see ships go down like flies. At least then I can tell myself that the ship gave as good as it got, fought to the Last man, went down in a blaze of glory and so forth. But I do see that this applies primarily to tactical combat instead of strategic combat.

Also, I remember that big ships in MOO2 were bigger than big ships in stock SEIV. Ships in MOO2 could carry a LOT of weapons and lots of cool doohickeys.

[ August 10, 2003, 11:40: Message edited by: deccan ]
__________________
calltoreason.org
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:54 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.