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Old March 19th, 2003, 03:12 PM

trooper trooper is offline
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Default Re: design pb : boarding ships and multiple fighters

I try to move the lines dealing with boarding ships at the top of AI states list. I'll see if it works.

Another question, which is about fighters.

I have two fighter designs in designcreation.txt file, as folows :

Name := Missile Interceptor
Design Type := Fighter
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 2
Desired Speed := 6
Majority Weapon Family Pick 1 := 108
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 12
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 3
Misc Ability 1 Name := Standard Ship Movement
Misc Ability 1 Spaces Per One := 20
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Offense Plus
Misc Ability 3 Spaces Per One := 10000

Name := DUC Interceptor
Design Type := Fighter
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
Minimum Speed := 6
Desired Speed := 6
Majority Weapon Family Pick 1 := 101
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 12
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 3
Misc Ability 1 Name := Standard Ship Movement
Misc Ability 1 Spaces Per One := 20
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Offense Plus
Misc Ability 3 Spaces Per One := 10000

It seems that the AI only built one design (the Last one). Is there a way to prevent that ? (duplicate fighter line in construction_units.txt ?)

[ March 19, 2003, 13:12: Message edited by: trooper ]
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