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March 19th, 2003, 03:12 PM
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First Lieutenant
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Re: design pb : boarding ships and multiple fighters
I try to move the lines dealing with boarding ships at the top of AI states list. I'll see if it works.
Another question, which is about fighters.
I have two fighter designs in designcreation.txt file, as folows :
Name := Missile Interceptor
Design Type := Fighter
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 1
Must Have Ability 1 := Weapon
Minimum Speed := 2
Desired Speed := 6
Majority Weapon Family Pick 1 := 108
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 12
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 3
Misc Ability 1 Name := Standard Ship Movement
Misc Ability 1 Spaces Per One := 20
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Offense Plus
Misc Ability 3 Spaces Per One := 10000
Name := DUC Interceptor
Design Type := Fighter
Vehicle Type := Fighter
Default Strategy := Fighter Attack
Size Minimum Tonnage := 10
Size Maximum Tonnage := 5000
Num Must Have At Least 1 Ability := 0
Minimum Speed := 6
Desired Speed := 6
Majority Weapon Family Pick 1 := 101
Majority Weapon Family Pick 2 := 0
Majority Weapon Family Pick 3 := 0
Majority Weapon Family Pick 4 := 0
Majority Weapon Family Pick 5 := 0
Secondary Weapon Family Pick 1 := 0
Secondary Weapon Family Pick 2 := 0
Secondary Weapon Family Pick 3 := 0
Secondary Weapon Family Pick 4 := 0
Secondary Weapon Family Pick 5 := 0
Shields Spaces Per One := 12
Armor Spaces Per One := 0
Majority Comp Spaces Per One := 10
Majority Comp Ability := Weapon
Secondary Comp Spaces Per One := 0
Secondary Comp Ability :=
Num Misc Abilities := 3
Misc Ability 1 Name := Standard Ship Movement
Misc Ability 1 Spaces Per One := 20
Misc Ability 2 Name := Combat To Hit Defense Plus
Misc Ability 2 Spaces Per One := 10000
Misc Ability 3 Name := Combat To Hit Offense Plus
Misc Ability 3 Spaces Per One := 10000
It seems that the AI only built one design (the Last one). Is there a way to prevent that ? (duplicate fighter line in construction_units.txt ?)
[ March 19, 2003, 13:12: Message edited by: trooper ]
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March 19th, 2003, 03:44 PM
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Lieutenant Colonel
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Re: design pb : boarding ships and multiple fighters
You could call for both designs by name in the file. You could also put them in the UnitConstruction (or whatever the name is) file, but they won't be built until the queue in VehicleConstruction is completed.
Are the designs in your DesignCreation.txt file in that order? I thought the AI always built the first design it found which it had sufficient tech to build. I have been wrong before, though. 
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March 19th, 2003, 04:39 PM
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Corporal
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Re: design pb : boarding ships and multiple fighters
Quote:
Originally posted by trooper:
It seems that the AI only built one design (the Last one). Is there a way to prevent that ? (duplicate fighter line in construction_units.txt ?)
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Did the AI design both types?
If not (I'm just guessing) have you researched smaller weapons as well? Small rocket pods need this additional tech, small DUCs don't.
[ March 19, 2003, 14:43: Message edited by: Rexxx ]
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March 19th, 2003, 05:19 PM
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Lieutenant General
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Re: design pb : boarding ships and multiple fighters
Yes, AI build only the first design listed in design_creation file. I'm too very curios why trooper reports the otherwise. To make AI build both fighters, use design names in construction.txt file. Just one catch: SE tracks the cummulative number for design types, not separate numbers for design names !
As an example, if you want 10 duc fighters and 10 missile fighters, do this:
Entry 1 Type := DUC Interceptor
Entry 1 Planet Per Item := 30
Entry 1 Must Have At Least := 10
Entry 2 Type := Missile Interceptor
Entry 2 Planet Per Item := 20
Entry 2 Must Have At Least := 20
(planet per item might be different in real file, but they should also reflect the way SE works)
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March 19th, 2003, 05:23 PM
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Lieutenant General
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Re: design pb : boarding ships and multiple fighters
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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March 19th, 2003, 05:59 PM
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Captain
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Re: design pb : boarding ships and multiple fighters
Quote:
Originally posted by oleg:
Does anybody know if design names can be used in construction_units.txt file ? It seems like it is restricted to design types only
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One of my races uses 2 different WP's and calls for them by name in the construction_units.txt file. The race definately builds both designs, but I cannot tell you whether calling for them by name is the reason.
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Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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March 19th, 2003, 10:40 PM
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First Lieutenant
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Re: design pb : boarding ships and multiple fighters
I was wrong, the first item was constructed, not the second.
Thanks for your answers, it's gonna be a terrific AI...
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