Slick: Not speaking of putting the same amount of resources for each components. This would be equal to having one resource.
I wondered why you dont have to make design / research decision based on the variable availability in the 3 resources, and not on the quantity of minerals you have at hand.
For example (I dont master the tech tree, so my examples wont be totally relevant to the SE IV tech tree) :
a player is not able to extract many radioactive. If choose to not develop say quantum reactors because they ask for much rad, and instead use solar sails and ramscoop engines.
A player possesses a lot of organic. He chooses to give a strong emphasize in troops and boarding partie ships.
Or you lack in the minerals department. You cease to build minerals hungry 'solid' missiles and build photon torpedoes.
just some thoughts. There is a whole new set of design decisions that could have come from this. As of now minerals rulez
