.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old April 27th, 2003, 03:24 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: minerals, a game design decision

Slick: Not speaking of putting the same amount of resources for each components. This would be equal to having one resource.

I wondered why you dont have to make design / research decision based on the variable availability in the 3 resources, and not on the quantity of minerals you have at hand.

For example (I dont master the tech tree, so my examples wont be totally relevant to the SE IV tech tree) :

a player is not able to extract many radioactive. If choose to not develop say quantum reactors because they ask for much rad, and instead use solar sails and ramscoop engines.

A player possesses a lot of organic. He chooses to give a strong emphasize in troops and boarding partie ships.

Or you lack in the minerals department. You cease to build minerals hungry 'solid' missiles and build photon torpedoes.

just some thoughts. There is a whole new set of design decisions that could have come from this. As of now minerals rulez
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.