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Old February 12th, 2001, 08:36 PM

tictoc tictoc is offline
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Default Re: New Mod Posted - Have fixed faults in AI Research files

Mods used - tampa-gamer's latest
Yours
Attached - save game (3 parts)

I use AI to watch how the game progresses on it's own, i do this with any mod i try. I didn't have divide evenly on and truth to tell, i was not paying too much attention as to what tech's were being researched only concerned with how the game reaches it's own conclusion. The approx 7 research complete Messages appeared in the log file over 200 turns, it's not the total techs in 200 turns. what seemed to be happening was the first tech level in the list was at 0.1 then there were 2 fillers before the next tech, the 1st filler i think i noticed at some stage in the game was set at 0.2 and the 2nd was at 0.1, so the 4th tech (0.1) needed to be researched, was being delayed by a turn, after approx 200 turns i decided to take over the research. The game is still progressing. The game is at date: 2432.9 at the moment and i gotta admit my race is having a prob against the AI, so by that token it's a good mod.

tic
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