I think I'm in agreement with you. No inherent strengths without balancing weaknesses, and vice-versa. No arbitrary
racialgood/evil, although cultural good/evil is acceptable. No "humans mop up the board" stuff. Does that about cover it?
I do think that across the board, the average human's strengths/weaknesses would be less min/maxed. However, I also think that the human race would have more distant extremes and a vastly wider variety of skills present in any randomly chosen subset. In other words, there really would be no racially-determined human trait--the "average" skill level is only obtained by averaging all humans.
I mean, don't create an NPC which does not interact well with a PC without first checking with that PC. I would also be careful with the scenario you gave, though--I think the less racial determinations are messed with, the better. Some generalizations such as "Most elves are faster than most orcs" would be fine, but things with strong in-story effects should be related to the character rather than the race where possible (even if they are overall true for the race)--it leaves more flexibility for both your own PC and other PCs when writing.
The dragon is afraid of mice.

[ July 09, 2003, 06:27: Message edited by: Krsqk ]
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The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." -
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