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Old February 16th, 2001, 07:51 PM

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Default Re: Do Planets need Cargo facilities?

quote:
Originally posted by Spyder:
If so, what for? It seems to me that you are in a constant state of production and those items which you produce are constantly being offloaded onto ships. My planets all have one cargo facility, but, I hardly ever see it used and I believe that the included cargo storage of many of the facilities would be adequate.....?


Getting back to the original question. If you are playing an email game against other people, cargo is a big consideration for planets. Weapon Platforms take a lot of space 200KT each. They make it very costly for a planet to be taken out by ships. One escort can bomb out an undefended planet. Weapon platforms work really well for defense because they cannot be specifically targeted in the game (some planet hits get applied to them). While satelites can be used instead of weapon platforms, Satelites can be specifically targeted before the planet. While seekers cannot target Satelites, point defense can be used to attack satelites. By the way, when designing a Weapon Platform, be sure to consider changing your Mount size. Weapon Platforms have a special Large Mount for 200Kt (ships must be 400 KT to get a bigger mount) that increases the size and damage of the weapons. It might increase range too. One big weapon applied to one defending component is more likely to take it out on the first shot, a big factor in battles since compents are fully functional until they exceed their damage tunnage.

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