PvK, there is logic to your post, but adding a weapon would either require rewriting all the AI research and design files, or we'd end up with a weapon that the AI never uses. I am not sure I like either of those.
Kwok. We are simply trying to find a good way to give the torps more value since they are pretty consistantnly regarded as a poor weapon. Giving them a better chance to hit is a way to give them a little disticntivness as well and some "non-traditional value". More damage/more range being the only answers to the questions gets boring after a while. It doesn't have to make sense.
Geoschmo
[ July 23, 2003, 22:06: Message edited by: geoschmo ]