
July 24th, 2003, 03:03 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: SE4 Stock Balance Mod
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Originally posted by Gozra:
I am curious as to why you fellows are proposing such wide spread changes? It would seem to make sense to make a few changes and see how they work out.
One thing I noticed Is there does seem to be a common thread for changes and that means changing weapons. Which I do not understand why it is so necessary to change weapons? Making them all the same sounds boring.
And also Do the proposed changes have anything to do with your own style of play? Or can you 'prove' that there are improvements in play balance?
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Good questions. I think that a lot can be done by just modding the start costs, as in my PvK Balance mod (to be completed).
I think though that there are a few issues which are pretty clearly broken (mostly those in SJ's list below). Some of what is being discussed though are more debateable, or ideas some players would just like to see changed.
There are a few players who think torpedoes are good weapons, and even one who likes the Graviton Hellbore (for warp defense, but still... ). So not everyone agrees with such suggestions, and there you can see we have some differences about the details, and how far it makes sense to go in a "simple" balance mod. However there does seem to be a pretty strong consensus on a number of points that would make gameplay more interesting.
I don't think there is much argument to make things more similar, but to try to make some of the things commonly regarded as "nearly useless" to have some effective use (and, a different use from the other things).
PvK
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