Re: Shipyard Mod Idea
I think it is an interesting idea. But I wonder how well the AI might adjust to such a major change to a fundamental aspect of the game. It may turn out that the AI wouldn't perform as well with your mod. I don't know that for a fact. But I thought I might warn you before you start on this.
When I think of a planetary space yard having a faster build rate than the space yard in a starbase, I explain it thusly: A planetary shipyard builds faster because it has the resources of the entire planet behind it. Because it is a planet, you can house more people and factories to help speed the building process. I actually tend to visualize planetary space yards building the actual ships in orbit.
Right now, planetary space yards build faster based on the population of the planet and their happiness. I personally think it is a mistake to introduce a ship or base based shipyard which can build ships faster than a planet whose population is 2000 M--presumably all of whom are, in some way or other, helping to build those ships faster.
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