.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old February 23rd, 2001, 11:10 PM
raynor's Avatar

raynor raynor is offline
Captain
 
Join Date: Jan 2001
Location: Texas
Posts: 830
Thanks: 0
Thanked 0 Times in 0 Posts
raynor is on a distinguished road
Default Re: Shipyard Mod Idea

I think it is an interesting idea. But I wonder how well the AI might adjust to such a major change to a fundamental aspect of the game. It may turn out that the AI wouldn't perform as well with your mod. I don't know that for a fact. But I thought I might warn you before you start on this.

When I think of a planetary space yard having a faster build rate than the space yard in a starbase, I explain it thusly: A planetary shipyard builds faster because it has the resources of the entire planet behind it. Because it is a planet, you can house more people and factories to help speed the building process. I actually tend to visualize planetary space yards building the actual ships in orbit.

Right now, planetary space yards build faster based on the population of the planet and their happiness. I personally think it is a mistake to introduce a ship or base based shipyard which can build ships faster than a planet whose population is 2000 M--presumably all of whom are, in some way or other, helping to build those ships faster.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:30 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.