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Old January 8th, 2004, 12:46 PM
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Default Re: Bug: If a ship full of cargo tries to load more it will clear all orders

No, the key is as Asmala says you give the ships colonize orders before manually loading the ship. If you give an empty ship the colonize order, what it actually gets is three orders. Load population, move to, and colonize. If you give a ship that already has pop in cargo the colonize order you only get the Last two, move to and colonize. The game is smart enough to see that there is already people on board.

However, if you give the empty ship the colonize order, and then fill it's cargo, it still has all three orders. When the turn gets processed it tries the first order and stops. If you were playing in turn based mode this is where you would see a "Ship cannot load cargo because it is full" message and you'd have to click ok. In simultaneous games though you can't click ok so it just cancels any subsequent orders and waits for the next turn when you can give it orders it can carryout.

This is a very old bug that's been mentioned before. Hopefully it will get fixed this time around. Did you send a savegame with your email Asmala?

Geoschmo
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