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January 8th, 2004, 12:46 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
No, the key is as Asmala says you give the ships colonize orders before manually loading the ship. If you give an empty ship the colonize order, what it actually gets is three orders. Load population, move to, and colonize. If you give a ship that already has pop in cargo the colonize order you only get the Last two, move to and colonize. The game is smart enough to see that there is already people on board.
However, if you give the empty ship the colonize order, and then fill it's cargo, it still has all three orders. When the turn gets processed it tries the first order and stops. If you were playing in turn based mode this is where you would see a "Ship cannot load cargo because it is full" message and you'd have to click ok. In simultaneous games though you can't click ok so it just cancels any subsequent orders and waits for the next turn when you can give it orders it can carryout.
This is a very old bug that's been mentioned before. Hopefully it will get fixed this time around. Did you send a savegame with your email Asmala?
Geoschmo
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January 8th, 2004, 12:50 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
There's no problem if you first load the colony ship full of population and after that hit the colonize button, since colony ship won't get the load population order if there is any population on board already.
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January 8th, 2004, 12:56 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Strange it's not fixed if it's a old bug. I'd think it's not very difficult to fix.
It was so late yesterday when I found the bug I decided to send the email later so I haven't sent it yet. Perhaps I should include a savegame to it.
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January 9th, 2004, 02:35 AM
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Lieutenant General
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Yeah, this horrendous bug ruins Proportions and AIC AIs in classical turn game (due to the very large population mass)  According to the next patch history.txt it is going to be fixed 
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January 8th, 2004, 04:41 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Quote:
Originally posted by oleg:
Yeah, this horrendous bug ruins Proportions and AIC AIs in classical turn game (due to the very large population mass) According to the next patch history.txt it is going to be fixed
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Is there a new patch history.txt beyond 1.86?
Slick.
[ January 08, 2004, 14:55: Message edited by: Slick ]
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January 22nd, 2004, 02:44 AM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
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January 21st, 2004, 04:12 PM
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Re: Bug: If a ship full of cargo tries to load more it will clear all orders
Quote:
Originally posted by JLS:
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Oleg, how is AIC ruined by this bug, what are you talking about; as it applies to AIC
[/QB][/quote]
Start a classical turn game, then after while switch one of the AIs to your control. Check the message log. You will see "can't load cargo.." Messages. Notice colony ships and population transports hanging around the HW despite many uncolonized planets in the system. Now, save the game and compare two scenarious: 1) continue to play this race with all ministers "on" but with you watching its turns - all those ships will magically start to move as they should. 2) turn this race back to computer, play few turns and then go back to this race - all those ships are still on the orbit and a bunch of "can't load cargo.." 
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