A Spacehack game?
I won't have programming time to help with, but I do have a nice portfolio of ideas!
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Gotta have leaky armor!
Things are more exciting when every hit has subtle (and sometimes not-so-subtle) effects on your abilities.
Near- Instant death combat would tend to make it an exercise in save/load.
And dangerous components... Carring a lot of missile ammo should make you worry when a bLaster shot starts a fire in your supply bays!
Antiproton beams doing bLast damage to your hull when they get destroyed. Watch out for chain reactions!
It would also encourage a mix of safer, but less powerful weaponry amidst the Uberguns.
[ January 22, 2004, 04:05: Message edited by: Suicide Junkie ]