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January 22nd, 2004, 06:00 AM
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Shrapnel Fanatic
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
A Spacehack game?
I won't have programming time to help with, but I do have a nice portfolio of ideas!
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Gotta have leaky armor!
Things are more exciting when every hit has subtle (and sometimes not-so-subtle) effects on your abilities.
Near- Instant death combat would tend to make it an exercise in save/load.
And dangerous components... Carring a lot of missile ammo should make you worry when a bLaster shot starts a fire in your supply bays!
Antiproton beams doing bLast damage to your hull when they get destroyed. Watch out for chain reactions!
It would also encourage a mix of safer, but less powerful weaponry amidst the Uberguns.
[ January 22, 2004, 04:05: Message edited by: Suicide Junkie ]
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January 22nd, 2004, 07:24 AM
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Lieutenant General
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Those roguelike games are addictive. But I have never completed a game because in every game I play, I die sooner or later, even though I am super careful. Half the time I run out of food and starve. I spend most of my money on food as a precaution but I still still run out and then I don't have any money left. Or I get lost in a dungeon and get killed by monsters. And once the character is dead, he is dead and there is no save game to go back to. I'm used to playing RPG's where I always save before entering a dungeon or town, so that if I die I can go back. Eventually I get frustrated that I have to keep starting from the very beginning with new characters.
For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
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January 22nd, 2004, 07:58 AM
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Shrapnel Fanatic
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Quote:
I might be willing to pitch in with the graphics.
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roguelike's don't have graphics. those which do, take your pick:
A) Aren't roguelike's.
B) Should be bLasted off the face of the universe like the corruption they are.
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For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
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yeah, but that's one particular tradition i've never cared for. what you do is back up your saved games in a folder in the save folder. then, when you die, you copy whichever to the save folder.
i hope no-one's taking my comments to seriously.
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January 22nd, 2004, 09:18 AM
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General
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Quote:
For a new roguelike game, would you consider allowing save games so that you can restore it when you die? Or is that against tradition of roguelike games?
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Well... you do get bones files- they're the next best thing after savegames.
I'd love to see a 4X game developped in a co-operative fashion a la nethack. Unfortunately my coding talents extend little further than "hello world" so I'd be unable to help with anything other than ideas, but I do have plenty of those.
I don't think such a project would be a serious threat Malfador's income. It would take years and years to come up with anything approaching the complexity and sheer gosh-darn-goodness of SEIV, and by then we'd all have bought SEV anyway.
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January 22nd, 2004, 01:01 PM
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National Security Advisor
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Ok, I'll ask again since noone seems to have seen it before. What is Rogue?
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January 23rd, 2004, 02:43 AM
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Major
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
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January 22nd, 2004, 04:01 PM
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General
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Re: OT - Who wants to write a "roguelike" game? How about a 4X?
Quote:
Originally posted by dogscoff:
I'd love to see a 4X game developped in a co-operative fashion a la nethack. Unfortunately my coding talents extend little further than "hello world" so I'd be unable to help with anything other than ideas, but I do have plenty of those.
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Well, maybe with someone to give me ideas and prod me on, I could at least get a 4X project off the ground... any you want to suggest off the top of your head?
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I don't think such a project would be a serious threat Malfador's income. It would take years and years to come up with anything approaching the complexity and sheer gosh-darn-goodness of SEIV, and by then we'd all have bought SEV anyway.
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True, but what about SEVI, SEVII, and of course the all-important SEX? All kidding aside, I'm just afraid we'd end up stealing too many of Malfador's good ideas and become a complete ripoff of SE4... But hey, Aaron's perfectly free to add anything we might add to our game into any future Space Empires games, right? We might even donate some code just because we like SE so much!
edit: damned quote tags!!! 
[ January 22, 2004, 14:02: Message edited by: Ed Kolis ]
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