Thread: Imperialism Mod
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Old March 12th, 2004, 11:26 PM

spoon spoon is offline
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Default Re: Imperialism Mod

Quote:
Originally posted by Puke:
PS Max %: 200
min %: 0
% cost: 10
Threshold: 25
threshold cost (positive): 50
threshold cost (negative): 100

hence it is entirly possible to buy it down to nothing, and play the warmonger race.
I think the negative threshold cost is too high... you could get like 8000 pts by dropping to zero -- a bit too much of incentive to go war-monger...

Neutrals should be able to garner enough points to purchase inflated aptitude costs by dropping their combat-related skills to the min. If that doesn't do it, maybe increase the negative cost of something that the player absolutely needs (like Combat Defense) and let all the neutrals drop it to zero.

And come to think of it, really only Mineral Aptitude cost should be inflated, since orgs and rads are usually ok to drop...
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