Re: Fantasy Empires Mod Discussion
Req = 2 not 1
Name := Unicorn Rider (Elite)
Tech Level Req 1 := 2
Name := Cyclops (Elite)
Tech Level Req 1 := 2
Change dsc to "Agility" to match "weaker" Imps.
Imp (Elite)
Ability 1 Descr := Agility makes Imp 25% harder to hit in combat.
Ability 1 Descr := Small size makes Imp 25% harder to hit in combat.
Change dsc from "Preferred weapon of the Ogre" to match Superior and Masterwork
Name := Ogre Spiked Club (Superior)
Description := Preferred weapon of Ogres.
"Family" needs divorce so showing latest doesn't replace the other.
Resistance & Toughness
Family := 36
Doppleganger components don't generate intel. No minerals unless this ability behaves like remote mining.
Ability 2 Type := Generate Points Minerals
Ability 2 Descr := Gathers 50 points of intelligence each turn.
Strangely, "Outer Wall" is put into glyphs/weapon platforms by AI.
Sorry, if the above is already done. I messed up registering at PBW and haven't looked at the patch yet.
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