
June 11th, 2004, 09:12 PM
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Major General
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Join Date: May 2002
Location: Linghem, Östergötland, Sweden
Posts: 2,255
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Re: The SE4 companion - Why the long wait?.
Quote:
Originally posted by Suicide Junkie:
Idea:
Allow for compressed mods.
When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
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I can do that, and also allow savegames in another folder aswell.
Fyron -> Yes, thunderstorm so my wife turned off the computer.
Ed Kolis > I have found the bug.
It only saved the inifile if it was closed with the close button.
I will move ini-save to close event, that should fix it.
That it doesn't autostart bugs me some, what win Version is it? (It doesn't even put the little icon in the tray?)
The space in the path doesn't matter.
The "Autolaunch" checkbox on the first page is something I will rename. It only autlaunches the event editor if there is only one existing event file for that game, so you don't have to pick a player, it has nothing to do with autostarting the game, that is set in a checkbox in the favorite page. Will make it more informative.
It had problems autostarting SE4 before ver 1.74 if there was no password, that should have been fixed.
If you are having problem autostarting Se4, both Ed Kolis and Bearclaw;
Please post the manual command line from the Favorites page for that game, here, when you have time, then I'll fix the program.
And if you're having an earlier Version, please try 1.75.
But as said, until next Version it only saves the ini when closed with the close button (It's beta).
Any more info you can provide (ie manual commandline from Favorites) is highly appreciated.
If there are no way around it other than a new Version I'll fix a 0.76, otherwise most bugs will be fixed to 0.8, and that Version will take some time before it's released, still much to do.
[ June 11, 2004, 20:20: Message edited by: Ruatha ]
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