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  #1  
Old June 11th, 2004, 09:12 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Suicide Junkie:
Idea:
Allow for compressed mods.

When you want to play the game, it can unzip/unrar the mod, run SE4, and then recompress (to retain savegames) and finally delete the modfolder it created.
I can do that, and also allow savegames in another folder aswell.

Fyron -> Yes, thunderstorm so my wife turned off the computer.

Ed Kolis > I have found the bug.
It only saved the inifile if it was closed with the close button.
I will move ini-save to close event, that should fix it.
That it doesn't autostart bugs me some, what win Version is it? (It doesn't even put the little icon in the tray?)
The space in the path doesn't matter.
The "Autolaunch" checkbox on the first page is something I will rename. It only autlaunches the event editor if there is only one existing event file for that game, so you don't have to pick a player, it has nothing to do with autostarting the game, that is set in a checkbox in the favorite page. Will make it more informative.

It had problems autostarting SE4 before ver 1.74 if there was no password, that should have been fixed.
If you are having problem autostarting Se4, both Ed Kolis and Bearclaw;
Please post the manual command line from the Favorites page for that game, here, when you have time, then I'll fix the program.
And if you're having an earlier Version, please try 1.75.
But as said, until next Version it only saves the ini when closed with the close button (It's beta).
Any more info you can provide (ie manual commandline from Favorites) is highly appreciated.

If there are no way around it other than a new Version I'll fix a 0.76, otherwise most bugs will be fixed to 0.8, and that Version will take some time before it's released, still much to do.

[ June 11, 2004, 20:20: Message edited by: Ruatha ]
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Old June 12th, 2004, 09:03 PM
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Fyron Fyron is offline
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Default Re: The SE4 companion - Why the long wait?.

Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
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Old June 12th, 2004, 10:19 PM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Could you add the ability to directly process the turn as the host, instead of just loading a savegame or whatever? Using the command line options to suppress error Messages, of course.
I need to know more of what you mean.
Run the turn local? If you are doing PBEM?
So should it be like a favorite game with a host turn button or should it be some kind of automatic process? check for files existing and run when all are collected?
I'd rather do another program for that in that case, as it would require another thread to watch over the files, if it's not something else your thinking of.

So manual hosting is easy (button press), auto hosting when files exist is to hard for this app as I hadn't planned on that.

Edit: Unless I make an OnFolderChange Event, and only check then, hmm , could be done..

[ June 12, 2004, 21:20: Message edited by: Ruatha ]
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Old June 12th, 2004, 10:22 PM
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Default Re: The SE4 companion - Why the long wait?.

Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.

[ June 12, 2004, 21:23: Message edited by: Imperator Fyron ]
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Old June 12th, 2004, 10:36 PM
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Default Re: The SE4 companion - Why the long wait?.

I'll add an option to choose player "0" HOST for all games, and then you just choose that player, if you then make it a favorite you can autorun the turn-hosting by clicking on the favorite in the favorite drop-down box, exit the event page automatic when SE4 closes and that's it.

will most likely be in 0.8.

The good part is that that is the only addition needed to the GUI of the app, player 0 in player selection!

[ June 12, 2004, 21:37: Message edited by: Ruatha ]
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Old June 12th, 2004, 11:51 PM
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by Imperator Fyron:
Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.
In accordance with KISS, you'd use a simple batch file to do it.
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Old June 13th, 2004, 12:45 AM
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Ruatha Ruatha is offline
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Default Re: The SE4 companion - Why the long wait?.

Quote:
Originally posted by aiken:
quote:
Originally posted by Imperator Fyron:
Yeah, for PBEM games. Doesn't need to be automated or anything, as it is not meant as a server app. Just a tool for a game host to save time and trouble with all those extra mouse clicks. It would run SE4 in the same manner that PBW does, with the options to not open the GUI and not display most error Messages (such as missing PLR files, AI errors, etc.), using the command line parameters.
In accordance with KISS, you'd use a simple batch file to do it.
But this will look much better.
And why make things simple when you can make them so wonderfully complicated??
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