
April 29th, 2004, 01:55 AM
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Corporal
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Join Date: Mar 2004
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Re: Questions:
Quote:
Originally posted by Joachim:
2. Try giving the fleet the order 'Dont get hurt' and make sure ships are set to not break formation. They should hide like scaredy cats.
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What about the troop transports? How can I make them keep the formation?
Quote:
Originally posted by Joachim:
4. No, there should be no difference in chance to hit based on size. Some weapons do have an inherent to hit bonus but not the two you mention. (wave motion gun and mental sing. gen. do as examples.) Look in the Components data file under weapon modifier - that is the bonus to hit, FREX point defence has a 70, meaning +70 to hit (which is why fighters get chewed up)
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What's a FREX?
And is it realistic to have a +70 to hit bonus for a point defense?
I mean, that would take all the bonuses from the fighters' size, and I would wager that, in real life, for every advancement in point defense there will always be an advancement in fighter tech to counter it. Arm races are here to stay.
Quote:
Originally posted by Joachim:
Edit - learn to spell!
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Have mercy!
English is a second language for me.
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